• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

8 deadly sins of a player

jasper

Rotten DM
1. Foreknowledge. Reading the adventure or knowing the game master to know what is coming. And using this to your advantage.
2. Gluttony. Hogging the action and game play.
3. Greed. Wanting more loot, levels, magic items than other at the table
4. Sloth. Being too lazy to engage with other players or the game master’s world.
5. Wrath. Becoming angry when the dice go against you, or the game master rules against you.
6. Envy. Envy the time the game master spends with other players at the time.
7. Sentimental becoming too attached to your pc.
8. Thinking I could come up with 8 sins in 8 minutes.
 

log in or register to remove this ad

Close enough, though! And fairly solid choices.I’d add cheating to that list, though. I’m willing to overlook a fudged dice roll now and then. But unrelenting success at every check, that gets old for everyone else at the table, and everyone else at the table totally knows what you’re doing, even if you think they don’t.

That and trying to run the game, whether by rules lawyering the DM or constantly telling the rest of the players what their characters should do. I think that sin would be “Pride.”

8. Thinking I could come up with 8 sins in 8 minutes.
 

It goes along with Gluttony probably, but players who have lone wolf PCs with no real reason to play a role in the party drive me nuts.

I actually like sentimental players for the most part.
 

Close enough, though! And fairly solid choices.I’d add cheating to that list, though. I’m willing to overlook a fudged dice roll now and then. But unrelenting success at every check, that gets old for everyone else at the table, and everyone else at the table totally knows what you’re doing, even if you think they don’t.

That and trying to run the game, whether by rules lawyering the DM or constantly telling the rest of the players what their characters should do. I think that sin would be “Pride.”
That just leaves Lust unfulfilled.
 



1. Foreknowledge. Reading the adventure or knowing the game master to know what is coming. And using this to your advantage.
2. Gluttony. Hogging the action and game play.
3. Greed. Wanting more loot, levels, magic items than other at the table
4. Sloth. Being too lazy to engage with other players or the game master’s world.
5. Wrath. Becoming angry when the dice go against you, or the game master rules against you.
6. Envy. Envy the time the game master spends with other players at the time.
7. Sentimental becoming too attached to your pc.
8. Thinking I could come up with 8 sins in 8 minutes.

Not a bad set.

I'd change #1 to Cheating, of which Foreknowledge is but one aspect, and I have some doubts about #7 in that it could perhaps be folded into #5 by adding "or when bad things happen to your character".

Lan-"lust in the game is not a sin, it's a required element! :) "-efan
 

I’d think Lust can unfortunately be just “Lust.” Thou shalt not creep out thine DM or other players with thine flirtations with NPCs or PCs.

Shouldn't need saying, but does.

Also I'm struggling to figure out a scenario where a GM doesn't want players emotionally attached to their characters and I'm coming up blank. In a storytelling game where players largely determine the death of their characters this is almost certainly a positive, and in a meat grinder game if your players aren't attached to their characters then where's the joy in repeatedly killing them?
 



Into the Woods

Remove ads

Top