MichaelSomething
Legend
Have you considered having one of your slower players play a 4E archer ranger? Twin Strike is literally the only power they need to understand. All the other powers literally are skippable if you use Twin Strike.
When we started this paragon tier campaign I suggested players build easier characters (possibly Essentials) as well as play characters they are familiar with and really enjoy (in 4e or any edition). I agree archer ranger is easy, but there are other options.Have you considered having one of your slower players play a 4E archer ranger? Twin Strike is literally the only power they need to understand. All the other powers literally are skippable if you use Twin Strike.
One of our slowest players is playing a 4Ed archer ranger. His turns still take forever. In no particular order, here is why:Have you considered having one of your slower players play a 4E archer ranger? Twin Strike is literally the only power they need to understand. All the other powers literally are skippable if you use Twin Strike.
That is eerily familiar. Maybe my group *does* need a shot clock!One of our slowest players is playing a 4Ed archer ranger. His turns still take forever. In no particular order, here is why:
1) he must make sure that Twin Strike is indeed the best power to use in a given situation. Usually it is, but he's not taking the chorus of "Use Twin Strike." at face value.
2) he must make sure that he positions his ranger just so.
3) if there is no obvious target, he will evaluate multiple targets. That may involve repeated reevaluation of powers & positioning.
Yes I have a player who uses MapTools when he DMs and he swears by it.
We casually use status cards (well, mostly for me as the DM, not for the players), but not consistently. A player has the Alea Tools colored markers so we are going to try using those more consistently than we already do.
I enjoy many parts of 4e but the mandatory condition/power tracking is not one of them.
That is eerily familiar. Maybe my group *does* need a shot clock!![]()
I have a player who is one of the slower at my table, despite playing a fairly simple build, and yet he has a fondness for fiddly feats that give conditional bonuses.I kind of wish players would not pick feats/traits/powers which boost defenses because of the tracking headache
I have noticed that strikers - which usually should be the most newbie-friendly classes - tend to have the most conditional damage feats, features, and fiddly bits. Which makes it harder for less experienced players getting directed toward "ranger" or "barbarian" as an introductory class. It's a bit backwards.I have a player who is one of the slower at my table, despite playing a fairly simple build, and yet he has a fondness for fiddly feats that give conditional bonuses.
Static bonuses have a lot to be said for them!