the Jester
Legend
ENERGON
Source: 1e Monster Manual 2, 3e Planar Handbook.
Energons are strange creatures that embody different forms of energy. There are many types of energon, but even the best-known is rarely encountered unless bound as a guardian by ritual. However, it is very difficult to control an energon once it is summoned, so wise wizards and clerics set traps to summon these creatures when the summoner is not around to see the results.
An energon appears as a ball of energy with four long tentacles trailing out of it. Depending on the type of energon, it might crackle with electricity, rumble with thunder, radiate cold, etc.
Opposites Attract: When certain types of energon recognize one another, they immediately rush to attack one another, coming together in a massive explosion that destroys the energons. For example, a xag-ya and a xeg-yi will rush each other, as will a xac-yel and a xor-yost.
Xac-Yel --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune fire
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 fire damage.
Insubstantial
The xac-yel takes half damage from any damage source, except those that deal cold damage. In addition, if the xac-yel takes cold damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (fire) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 fire damage.
Energy Rush * At Will
Effect: The xac-yel moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (fire) * Encounter
Trigger: The xac-yel drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 fire damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xac-Yij --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune acid
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 acid damage.
Insubstantial
The xac-yij takes half damage from any damage source, except those that deal psychic damage. In addition, if the xac-yij takes psychic damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (acid) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 acid damage.
Energy Rush * At Will
Effect: The xac-yij moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (acid) * Encounter
Trigger: The xac-yij drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 acid damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xag-Ya --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune radiant
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 radiant damage.
Insubstantial
The xag-ya takes half damage from any damage source, except those that deal necrotic damage. In addition, if the xag-ya takes necrotic damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (radiant) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 radiant damage.
Energy Rush * At Will
Effect: The xag-ya moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (radiant) * Encounter
Trigger: The xag-ya drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 radiant damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xap-Yaup --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune lightning
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 lightning damage.
Insubstantial
The xap-yaup takes half damage from any damage source, except those that deal thunder damage. In addition, if the xap-yaup takes thunder damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (acid) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 lightning damage.
Energy Rush * At Will
Effect: The xap-yaup moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (acid) * Encounter
Trigger: The xap-yaup drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 lightning damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xeg-Yi --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune necrotic
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 necrotic damage.
Insubstantial
The xeg-yi takes half damage from any damage source, except those that deal radiant damage. In addition, if the xeg-yi takes radiant damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (necrotic) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 necrotic damage.
Energy Rush * At Will
Effect: The xeg-yi moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (necrotic) * Encounter
Trigger: The xeg-yi drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 necrotic damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xong-Yong --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune thunder
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 thunder damage.
Insubstantial
The xong-yong takes half damage from any damage source, except those that deal lightning damage. In addition, if the xong-yong takes lightning damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (thunder) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 thunder damage.
Energy Rush * At Will
Effect: The xong-yong moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (necrotic) * Encounter
Trigger: The xong-yong drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 thunder damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xor-Yost --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune cold
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 cold damage.
Insubstantial
The xor-yost takes half damage from any damage source, except those that deal fire damage. In addition, if the xor-yost takes fire damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (cold) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 cold damage.
Energy Rush * At Will
Effect: The xor-yost moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (cold) * Encounter
Trigger: The xor-yost drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 cold damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Source: 1e Monster Manual 2, 3e Planar Handbook.
Energons are strange creatures that embody different forms of energy. There are many types of energon, but even the best-known is rarely encountered unless bound as a guardian by ritual. However, it is very difficult to control an energon once it is summoned, so wise wizards and clerics set traps to summon these creatures when the summoner is not around to see the results.
An energon appears as a ball of energy with four long tentacles trailing out of it. Depending on the type of energon, it might crackle with electricity, rumble with thunder, radiate cold, etc.
Opposites Attract: When certain types of energon recognize one another, they immediately rush to attack one another, coming together in a massive explosion that destroys the energons. For example, a xag-ya and a xeg-yi will rush each other, as will a xac-yel and a xor-yost.
Xac-Yel --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune fire
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 fire damage.
Insubstantial
The xac-yel takes half damage from any damage source, except those that deal cold damage. In addition, if the xac-yel takes cold damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (fire) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 fire damage.
Energy Rush * At Will
Effect: The xac-yel moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (fire) * Encounter
Trigger: The xac-yel drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 fire damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xac-Yij --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune acid
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 acid damage.
Insubstantial
The xac-yij takes half damage from any damage source, except those that deal psychic damage. In addition, if the xac-yij takes psychic damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (acid) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 acid damage.
Energy Rush * At Will
Effect: The xac-yij moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (acid) * Encounter
Trigger: The xac-yij drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 acid damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xag-Ya --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune radiant
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 radiant damage.
Insubstantial
The xag-ya takes half damage from any damage source, except those that deal necrotic damage. In addition, if the xag-ya takes necrotic damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (radiant) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 radiant damage.
Energy Rush * At Will
Effect: The xag-ya moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (radiant) * Encounter
Trigger: The xag-ya drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 radiant damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xap-Yaup --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune lightning
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 lightning damage.
Insubstantial
The xap-yaup takes half damage from any damage source, except those that deal thunder damage. In addition, if the xap-yaup takes thunder damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (acid) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 lightning damage.
Energy Rush * At Will
Effect: The xap-yaup moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (acid) * Encounter
Trigger: The xap-yaup drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 lightning damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xeg-Yi --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune necrotic
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 necrotic damage.
Insubstantial
The xeg-yi takes half damage from any damage source, except those that deal radiant damage. In addition, if the xeg-yi takes radiant damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (necrotic) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 necrotic damage.
Energy Rush * At Will
Effect: The xeg-yi moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (necrotic) * Encounter
Trigger: The xeg-yi drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 necrotic damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xong-Yong --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune thunder
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 thunder damage.
Insubstantial
The xong-yong takes half damage from any damage source, except those that deal lightning damage. In addition, if the xong-yong takes lightning damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (thunder) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 thunder damage.
Energy Rush * At Will
Effect: The xong-yong moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (necrotic) * Encounter
Trigger: The xong-yong drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 thunder damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial
Xor-Yost --- Level 9 Skirmisher
Medium elemental magical beast --- XP 400
HP 97; Bloodied 48 Initiative +12
AC 22; Fortitude 19; Reflex 21; Will 19 Perception +5
Speed fly 8 (perfect)
Immune cold
TRAITS
Energy Aura (radiant) * Aura 1
Any creature that starts its turn in the aura takes 10 cold damage.
Insubstantial
The xor-yost takes half damage from any damage source, except those that deal fire damage. In addition, if the xor-yost takes fire damage, it loses the insubstantial trait until the end of its next turn.
STANDARD ACTIONS
(mbasic) Energy Lash (cold) * At Will
Attack: Melee 2 (one creature); +12 vs. Reflex.
Hit: 2d8+4 cold damage.
Energy Rush * At Will
Effect: The xor-yost moves at least 3 squares and up to 6 squares, gaining a +2 bonus to its defenses until the end of its next turn, and uses energy lash.
TRIGGERED ACTIONS
(close) Explode (cold) * Encounter
Trigger: The xor-yost drops to 0 hit points.
Attack (No Action): Close burst 2 (each creature in burst); +10 vs. Reflex.
Hit: 2d8+9 cold damage.
---
Str 4 Dex 22 Wis 12
Con 17 Int 6 Cha 16
Alignment unaligned Languages Primordial