I have mixed feelings on these subjects. In some ways, I'd like for there to be more freedom allow someone to say be an eagle-eyed character with great perception, but not necessarily great listening as well.
On the other hand, breaking thievery into 4 different skills (like in 3E) was really a raw deal for Rogues then. It gave them the illusion of being a skill monkey, with more skills than any other class, but too many that were expected of them to take by default to do the job expected of them. It became a kind of false bonus.
However, I think that Backgrounds don't take much alteration in order to make them a viable alternative to complicating the skill system. I think next time I run a campaign, I want to *require* players to actually come up with additional backgrounds such as professions and such (beyond just picking 1 for mechanical benefit), that can lend them circumstance bonuses when in a situation related to those backgrounds.
I have even considered a Background advantage/disadvantage system so that a skill might be particularly effective in one circumstance, or less effective in one.
On the other hand, breaking thievery into 4 different skills (like in 3E) was really a raw deal for Rogues then. It gave them the illusion of being a skill monkey, with more skills than any other class, but too many that were expected of them to take by default to do the job expected of them. It became a kind of false bonus.
However, I think that Backgrounds don't take much alteration in order to make them a viable alternative to complicating the skill system. I think next time I run a campaign, I want to *require* players to actually come up with additional backgrounds such as professions and such (beyond just picking 1 for mechanical benefit), that can lend them circumstance bonuses when in a situation related to those backgrounds.
I have even considered a Background advantage/disadvantage system so that a skill might be particularly effective in one circumstance, or less effective in one.