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D&D 5E A Bard Tease

My ongoing Organized Play experience of the (playtest - so could be different to an unknown degree) 5e bard (8th & a bit of 9th levels) has been a bit mixed so far.

In the first combat, I did 16d6 damage before I ever hit anything. Just by singing. Of course, we had 10 players, so the additive damage through their attacks scaled up rather insanely high. Still, while the numbers may work about the same (or even lower) adding damage rather than a chance to hit as in 3.x, I personally found it more satisfying to see those extra dice being rolled & knowing 'I did that!'.

OTOH, the spell selection seems sorely lacking in anything with a good range. I've gotten some decent use out of Soundburst, but that's still a pretty short range spell. In encounters in larger spaces (such as we've faced the past few sessions), I'm really not contributing as much as I'd like (one problem being that this is a leveled-up pregen character using a hand crossbow, rather than a bow - again, the range is killing me). Also, my own mistake playing the character: I keep forgetting that, as a Valor bard, I could give an ally advantage on a foe whenever I attack (D'OH!).

Overall I think it has a lot of potential, but I do note that the abilities seem to boil down to 'songs, skills, spells' - looking over his list of abilities, there's really not much (anything?) else. Skills are, of course, highly situational; you can only sing one song at a time (& the range kinda sucks - 25'); & a fair proportion of the spells are of limited value to the class since they require concentration (the same as song - oh, oops). Thus in combat it's 'sing, fire off an instant spell or two (at short range & for low-to-middling damage), attack (which isn't horrible - yay extra attack & duel wielding! - but not fighter or rogue levels). It seems to be a class where number crunchers will really have to look at the sum of the parts, & not let the (frequently - that 1st combat was an exception) low individual areas give a false impression of the overall performance (hah! see what I did there? :p ). More role-focused players, of course, will have few to no issues.

(A lot of caveats on this limited review, though. The size of the group I'm in is skewing things a lot - not only the supplemental damage from that first encounter (16d6!), but also the lack of ability to move in & contribute before everything is dead from the 5 fireballs we can fire off in the 1st round of combat. Since I was coming into a pre-existing group, I did tailor my spell selection a bit to avoid overlap; some of the spells I skipped might have been a lot of fun (I'm looking at you, illusions). And, finally, I've only played the guy 4 times in 2-hour sessions.)
 

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My ongoing Organized Play experience of the (playtest - so could be different to an unknown degree) . . .

Wasn't there an article a little while ago talking about updates to the bard after the playtest? I recall they were going to get full caster progression, and there were some changes to how the bardic inspiration works. All in all, it sounded pretty cool, and the changes sounded fairly substantial.

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I don't think the 3e bard sucked in itself. It was balanced to be the equivalent, or superior, of the multiclassed character. You were a better fighter, better sneaker, and better spellcaster than someone with levels in fighter, thief and wizard. What they didn't realize was that their own system prevented the multiclassed character from being good at anything, so being slightly better than him was not a major accomplishment.
 

The Edition Wars are over! Lay down your weapon and go home to your tabletop, soldier.

There were edition wars? First I've heard of it. :lol:

Bard has tended over the years to feel like the buffet plate of classes. My partner is totally insane at a buffet. She gets random stuff from all over the place and puts tiny bits of each on her plate. When I look at it, it looks like a bunch of stuff that doesn't play well together and will probably give me heartburn.

What I want is a class that specializes in versatility with performance (not necessarily song) as the anchor of that specialization. This creates room for subclasses that play up each of the four arms of the class (performance, combat, skill, and spell) in different degrees.

I'm actually hoping that this version of bard ends up feeling like a combination of red mage/wizard from Final Fantasy and Edward from FFIV. I like the sing-casting as an option but not the only option. I want the ability to do some of what wizards and clerics do, but not all of it. I want to be able to go toe to toe with a rogue...until the rogue gets a sneak attack....etc.
 

The Edition Wars are over! Lay down your weapon and go home to your tabletop, soldier.

There's no war. Just two sides glaring suspiciously at each other over a demilitarized zone.

In playtest, I found the bard fun but a bit limited. Am hoping it's been spruced up since then.
 

Still going to be super-mad if they force me to use a goddamn musical instrument to cast any of my goddamn spells.

Also going to miss my 2E Bard whose favourite spell was Fireball. :(

I vaguely recall my friend telling me you can use your instrument as a focus, or else you need to use the normal material components, to cast bard spells. Not sure if that is accurate or not though. Also I am pretty sure he said there was a sub-class that got a few spells from any other spellcasting class (but again this is entirely second-hand information).
 

4E Bard is also a total badass, but in a different way to 2E (tons of unique and powerful abilities instead of being a great generalist). 3E was just embarrassing, being almost the platonic ideal of the "joke Bard", and unceasingly mocked by D&D-related media (with much justification!). Even PF's Bard was less embarrassing than 3E.

3.0 was embarrassing. The 3.5 Bard was actually subtle and very effective, with excellent buffs and a few very dirty tricks (a spontaneous caster with Glibness?) The PF bard took the 3.5 bard and hit it with a nerf bat (largely by removing all the nice synergy that showed up in later 3.5 - but also by turning Fascinate from somthing situational to something utterly useless, preventing Bardic Music being maintained effectively, and a few other points).
 

I vaguely recall my friend telling me you can use your instrument as a focus, or else you need to use the normal material components, to cast bard spells. Not sure if that is accurate or not though. Also I am pretty sure he said there was a sub-class that got a few spells from any other spellcasting class (but again this is entirely second-hand information).

The Feb. leaked PHB seems to strongly confirm the former, which is good with me, but I've not yet looked to see if the latter is in place. Either way, good stuff. 5E's Bard is looking to be a close third on the favourite Bards list for me (that list being "2E post-Bard's Handbook", 4E, 5E >>>>>> 3.5E >>> PF >>>>>> 3E, with 1E excluded because I never got to play it). :D
 

From what I've seen of the alpha PHB (w/ all appropriate caveats about that), it looks like Bardic Inspiration is the mangled, bleeding wreckage of what's left after the collision of the playtest bard & a nerfbat-wielding Godzilla.

Grant one 'inspiration die' to a single ally w/ a bonus action, which they can use on a SINGLE attack, ability, or save roll. Do this <Cha mod> times before needing a LONG rest. :blink:

Be still my heart... oh wait, it's already broken in sympathy. /mourn bard
 

From what I've seen of the alpha PHB (w/ all appropriate caveats about that), it looks like Bardic Inspiration is the mangled, bleeding wreckage of what's left after the collision of the playtest bard & a nerfbat-wielding Godzilla.

Grant one 'inspiration die' to a single ally w/ a bonus action, which they can use on a SINGLE attack, ability, or save roll. Do this <Cha mod> times before needing a LONG rest. :blink:

Be still my heart... oh wait, it's already broken in sympathy. /mourn bard

Oh damn, they really did, didn't they, I missed that. Well... that's pretty crappy. Let's hope they changed it again for the final version.
 

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