Tallifer
Hero
But do you want a bunch of monsters or a bunch of stats?Is for you monster = stats?
I certainly don't want the MM to waste space with fluff about what do monsters eat as part of their regular diet, but I want to know it these monsters try to eat anything that passes by, because that can make for some difference in an encounter (e.g. it is probably going to target one PC and try to swallow it or take it away with it).
Or, I don't want to know the details of their system of social castes, but if I know that creatures XYZ at least have castes, then I already know that when dropping them in an adventure, I should use this info to characterize the social interactions of the PCs with them. Can they even parlay with these creatures?
All that really matters, it what is applicable in an encounter with the PCs, but as I wrote in my previous post, combats are not the only type of encounter! If the MM provides nothing besides combat stats, then it doesn't cater to all those gaming groups which enjoy the other 2/3 of the encounters spectrum![]()
I can invent monsters and stories in my sleep (in fact most of us do when we dream: I wish I could remember all of mine when I wake up).
But figuring out the strengths and abilities and magical powers and how their clever tricks work: that is hard work, and tedious. A book of statistics is VERY handy and useful at the table.
Dragon articles on ecology and social organization are terrific for bedtime reading. They are a pain to wade through for running a monster. Plus long articles like that mean fewer monsters in my Monster Manual.
And as far as bare bones necessary facts about monsters' habits, even the Fourth Edition books DO contain those things. Look at the first entry:
ABOLETHS are hulking amphibious creatures that hail
from the Far Realm, a distant and unfathomable plane. They
live in the Underdark, swimming through drowned crannies
or creeping through lightless tunnels and leaving trails of
slimy mucus in their wake. Malevolent and vile, aboleths bend
humanoid creatures to their will, and more powerful aboleths
can transform their minions into slimy horrors.
Aboleth Lore
A character knows the following information with a successful
Dungeoneering check.
DC 20: Aboleths lair in the deepest reaches of the Underdark,
having slipped into the world from the Far Realm.
However, lone aboleths can be found closer to the world’s surface,
haunting ruins, deep lakes, and old temples without hope
or want of companionship. In many of these places, kuo-toas
serve them.
DC 25: Aboleths communicate via telepathy. They can
speak and understand Deep Speech.
DC 30: Sometimes aboleths live together as a brood or
even in a collection of broods. Aboleth overseers also populate
their lairs with humanoids that they’ve enslaved and transformed
into slimy minions.