And hopefully things won't get heated, we don't want anyone getting teste.
If they do, the mods will ensure they pay deferens.
And hopefully things won't get heated, we don't want anyone getting teste.
That's like saying: "I know I'm proficient in all simple and marital weapons, but since I never plan on using anything but a warhammer, I should get a different bonus instead of all those weapons I could use but aren't."
Glad that works for you and some people. For others like myself, it is a piss poor method of handling it. As a DM, if the character is not supposed to be trained in medium and heavy armor, the character should lose medium and heavy armor and get something else in return rather than just ignoring class features. Then, if they want to pick it up training in those armors later, they should have to expend some resource later to gain it.
That's like saying: "I know I'm proficient in all simple and marital weapons, but since I never plan on using anything but a warhammer, I should get a different bonus instead of all those weapons I could use but aren't."
I don't understand. You want to play a DEX-based fighter, but you want to wear medium/heavy armor?
And, in many instances, the dex-based fighter archetype has no proficiency in medium or heavy armor. I want a subclass that reflects this and gives my players something in exchange rather than granting them features they must ignore to play the archetype. At least, 3e gave an example of a variant that received something in exchange for giving up proficiency in heavy armor and could serve as an example for modifying the class.Why not just play a STR-based fighter instead?
The DEX-based Fighter archetype is nimble and lightly armored.
The class features that match up with archetypes. Plus, if you are saying to multiclass, I find multi-classing hoop jumping for a player to meet certain common archetypes to be a crap way of doing things compared to a single class or subclass. This is why I sought out 3rd party classes and class variants in 3e.Also, I don't see the point of DEX-Fighter/Mage. Why not just go with Rogue/Mage instead?
Yes, I know that it can be builded a sorceror-monk type, but he never be as great as a one-classed character, and the problem remains the same: he will be another caster, without many of the advantages of the classes, trapped in lower effective levels than his companions.