So do most people who use weapons as part of the various re-enactment groups feel the same immersion with a tabletop RPG? I don't, and people I know don't. I can however certainly point to people who have developed emotional reactions to situations in video games.
Developing emotional reactions to situations in video games is not the same as immersion. It's similar, however, and based in the same arena. For example, I know someone who literally cried when Sephiroth killed Aeris in Final Fantasy 7 (even though I disliked the game). Obviously, this person felt honest emotion because of the game. Now, while they didn't feel like they were any one person involved in the story (which is really what immersion is, in a general sense -at least, according to my personal "definition," insofar as I'm willing to give anything a concrete definition [which is, to say, I like to think of things in terms of concept, rather than in semantics]), they certainly had a certain amount of empathy involved, and that tied them to the current story.
Even though I dislike FF7, especially the characters of Cloud and Aeris, I didn't disagree with how this person felt. I may not feel that way, but it's a valid feeling, even if I had a somewhat more joyous reaction myself. Feelings are something that generally need to be respected, in my experience, if civil discussion is to be had. Of course, YMMV
That's the point of simulation. You don't have to simulate everything. If you're trying to in a tabletop RPG, you fail. A computer can keep track of massively more data than a human GM. It's the improvisation of a human GM that's the strength of tabletop RPGs, not the idea that somehow it's more immersive to fail to simulate more things.
If you recall, I did indicate that it was a combination, and feel of something, more than any one aspect. It's not exclusively about simulation. In my experience and, more importantly (to me!), according to my preference, it's about immersion more than simulation, though that's usually somewhat necessary, to differing levels.
Most important is the feel of the game. Does it not feel like what you want out of it? Was that feeling like a video game? Is this particular activity feeling like a video game objectionable? If so, then people are validly expressing their emotions regarding their dislike of something feeling "video-gamey."
It's not a slight on video games, much like people saying that Metal Gear games feel too much like movies isn't a slight against movies. It's gets an emotion across, and you are free to either ask for specifics, or to ignore it. Either way, you're asking about a feeling, which is not based in logic, it's based in emotion. As long as both sides recognize this during discourse, I doubt much of a problem will be had during the ensuing discussion
