Aberzanzorax
Hero
Something I'd like to point out / concede.
3e, my game of choice, and its close variants (e.g. 3.5, pathfinder) have elements that are too videogamey.
I also agree that a character who is injured dozens of times in fireballs and sword thrusts and still is as effective as when at full health is videogamey (hit points, as they are in all forms of D&D, is videogamey to me).
However, when I say "x is too videogamey for me", even "4e is too videogamey for me", I don't believe that statement to be meaningless to me or to whomever might be in my intended audience. Might it need clarification? Sure.
But, the fact of the matter is that I find some elements, including, but not limited to, mechanics like healing surges and "Joe hit the baddie, so now Sally heals 5 hit points" too videogamey for me.
Showing that 3e has videogamey elements doesn't disprove that 4e is too videogamey for me and 3e is not too videogamey for me.
Here's the thing. I'm willing to overlook certain elements in favor of gameplay I enjoy. I've seen "more realistic" 3pp variants of wounds and negative effects when injured that I could use in my 3e game. But, while hp are videogamey, I'd rather just play without this level of realism and deal with the gameyness. I'm not willing to overlook other elements because those elements take me (me personally, I don't mean "people" here) out of the roleplaying and immersion and are a constant reminder that I'm playing a game (rather than roleplaying a character).
So, in short, while many types of videogames have many types of elements, and many types or rpgs have many types of elements, when too many of the ones that feel out of place to me it feels too videogamey.
I think the emphasis here is on "too" in "too videogamey". Because, in a sense, all RPGs are somewhat videogamey.
3e, my game of choice, and its close variants (e.g. 3.5, pathfinder) have elements that are too videogamey.
I also agree that a character who is injured dozens of times in fireballs and sword thrusts and still is as effective as when at full health is videogamey (hit points, as they are in all forms of D&D, is videogamey to me).
However, when I say "x is too videogamey for me", even "4e is too videogamey for me", I don't believe that statement to be meaningless to me or to whomever might be in my intended audience. Might it need clarification? Sure.
But, the fact of the matter is that I find some elements, including, but not limited to, mechanics like healing surges and "Joe hit the baddie, so now Sally heals 5 hit points" too videogamey for me.
Showing that 3e has videogamey elements doesn't disprove that 4e is too videogamey for me and 3e is not too videogamey for me.
Here's the thing. I'm willing to overlook certain elements in favor of gameplay I enjoy. I've seen "more realistic" 3pp variants of wounds and negative effects when injured that I could use in my 3e game. But, while hp are videogamey, I'd rather just play without this level of realism and deal with the gameyness. I'm not willing to overlook other elements because those elements take me (me personally, I don't mean "people" here) out of the roleplaying and immersion and are a constant reminder that I'm playing a game (rather than roleplaying a character).
So, in short, while many types of videogames have many types of elements, and many types or rpgs have many types of elements, when too many of the ones that feel out of place to me it feels too videogamey.
I think the emphasis here is on "too" in "too videogamey". Because, in a sense, all RPGs are somewhat videogamey.