A lot like the way people use the word, "videogamey."
Exactly. People do not mean the same thing when they use the word "videogamey". In fact, they mean so many wildly
different things (and wildly
inaccurate things, to boot) that the term itself has gone from meaning to meaningless to
confusing and distracting.
Y'know, if you're going to make an argument, you need to spell this out in the first place, rather than making people draw it out of you, because then we can discuss if your premises make sense or not.
That should actually sound familiar to you.
This is an
adorable attempt to make me look guilty of the very thing I criticize others of. Thunderfoot knew exactly what he was getting into. He just had a terrible argument.
And your premises are wrong; wands and spells of cure x wounds provide a variable amount of healing per the rules through 3.x, so it's not guaranteed that a character can "heal to full between combats."
Yes, it is. The minimum healing a wand of cure light wounds provides per charge is 2. A fully charged wand, therefore, contains
at least 100 hit points worth of healing and,
on average, 275 hit points worth of healing. As long as you keep enough wands on hand,
of course you'll be able to heal up to full between combats. You can't seriously be telling me that the fact that you have to
roll to determine how many hit points you get out of your
nigh-unlimited font of hit points is what makes wands/spells special.
By the way, since you're so high on this random element thing, healing between encounters involves rolling for hit points, too, as intelligent parties will make use of their leader's encounter healing abilities in order to boost the efficiency of their healing. So, even if rolling for hit points mattered (it doesn't),
all the games involve rolling for hit points.
My character spent most of our game-day adventure with a crossbow and one hit point because we were low on magic.
Gosh,
sounds like fun.
I'm one of those referees who didn't make wands of clw available, either, so I can understand where Thunderfoot's coming from. Potions and scrolls, yes, but wands felt wrong to me.Except, of course, that's not necessarily true, not for clerics, druids, staves, and bards and not even for healing surges, which are also a finite resource that can be expended before an adventurer is done for the day.
All of these are finite resources that can be expended before an adventurer is done for the day: wands, potions, cleric spell slots, druid spell slots, bard spell slots, paladin spell slots, staffs, healing surges.
You don't have an argument here. You
really don't.