D&D 5E A breakup for the better.

  • Thread starter Thread starter Sunseeker
  • Start date Start date
S

Sunseeker

Guest
It seems too often we hear nightmare stories about groups that are poisonous to the point to make you want to like your face or your books on fire, whichever gets closest to the flame first. So I thought I'd pop in and share my somewhat more positive story.

I moved to a new town recently (yes it is the one under my name), and once 5E launched I kicked off a simple game so people could get the hang of it. There was a lot of confusion on all sides but some really good people and some really bad people and some really odd people. As a mix, this all seemed to balance out.

When that game ended I naturally wanted to keep playing but many people didn't or couldn't, which was okay, at its peak my game had some 14 players. So we started a new game with a smaller set of people. Unfortunately one of them was one of the problem people from the other table, which in a group of 8-14 people was a small enough of an issue that his poor behavior was subsumed beneath the good behavior from others. Also, his dad attended regularly and was able to keep the kid in line. Unchecked his behaviour got worse and worse. My game ended and a new DM took over, which was unfortunately for him at a time when I simply couldn't take it anymore and needed a couple weeks break...that game didn't go so well. A new game with a new DM, who was friends of the family with the problem player took over and he seemed to be able to keep things in line but over time was notable stressed and disheartened over how things were going.

Things progressively got worse, problem player invited his sister, among other people (he had a habit of just inviting everyone he knew). Aside from the time sink in getting them up to speed, many of them had attitude and personality problems of their own, problem player's sister was even worse than problem player himself. Finally having enough I started talking with the current DM and the other cooler-headed player who had DMed the previous game. Well turns out we had all been feeling the same way.

So we split. We now host a private game instead of a public one in my home, we're probably a player short, but even with a 3-person, everyone-is-a-DM-everyone-is-a-player game things are INCREDIBLE. We played through Castle Ravenloft, not perfectly but hey it was fun and it wasn't inundated with stupid. I started a new game on the side intended to be fun and silly, a monster game and we have successfully avoided any of the creepy, human-slaughtering stuff that often goes along with those and players who are themselves problems.

We're hoping to restart one of the games we had before, but we'd probably need one more regular player. Still on the whole things have gone really well. We're more creative, our weekends are fun and uplifting instead of stressful and rage-inducing.

So really folks, lesson of the story is this: If you can't stand who you play with, split. But take a moment to check around the table, you might find some common sentiment and it'd suck to miss out on that.
 

log in or register to remove this ad



So really folks, lesson of the story is this: If you can't stand who you play with, split.

I find it's much easier & less disruptive just to boot the bad player (I've even done this as a player
, in character - my PC booted the obnoxious PC from the group). I take some heat for
a short time, but it soon dies down. Other players tend to be grateful the bad one is gone.

Mind you, this only ever seems to happen playing 3e/Pathfinder, I've never seen a bad player in a 4e
or AD&D/Classic/OSR game. I've not seen any with 5e either but I'm guessing there must be some, since 5e can be played in a 3e style.
 

I find it's much easier & less disruptive just to boot the bad player (I've even done this as a player
, in character - my PC booted the obnoxious PC from the group). I take some heat for
a short time, but it soon dies down. Other players tend to be grateful the bad one is gone.

It's worth noting that at this point the bad players outnumbered the good ones 4/3.
 

It's worth noting that at this point the bad players outnumbered the good ones 4/3.
You keep talking about how bad these players are, but you haven't shared the juicy bits about their ridiculousness. Come on, bud! Let's get some Schadenfreude up in this place.
 

You keep talking about how bad these players are, but you haven't shared the juicy bits about their ridiculousness. Come on, bud! Let's get some Schadenfreude up in this place.

So there were 3 basic problem players and an intermittent 4th who was just difficult to play with.

First and foremost was Captain Tantrum and his sister Ms Molestation.

Captain Tantrum, like his name suggests would throw a fit over the smallest of things. When things didn't go his way, when he character took a lot of damage (not even close to dying!) Every game, multiple times per game. Most of the time it was because his own stupidity and own unwillingness to act in a reasonable, non-insane manner that he got himself into these situations. Sometimes this included yelling and throwing things, sometimes it included moping and sulking and being a general sourpuss. It didn't take much to keep him in line, but it was constant incessant nudge-nudge to get him to chillax, it was like someone combined the complete inability to be controlled of a cat with the absolute "gimme gimme gimme" attitude of a toddler into a single human being. Things got worse when his sister started showing up because now he felt like he had to act like a parent to her, and while she did things out of line, like a poor parent he never criticized her for actually doing wrong but was just always chewing on her ass.

His sister, Ms Molestation encountered an event which rewarded her character with a mini version of herself...which she proceeded to spend the next hour of the game physically reenacting how she was groping and otherwise molesting the small clone. What made this worse is that she spent half the game groping herself and being something around 15 this was hugely inappropriate and made the entire group hugely uncomfortable. It was difficult to even look in her direction without catching a glimpse of her hands being stuck somewhere. To top that off she was an incredibly obnoxious know-it-all...who didn't know squat. And any time someone would chime in that they knew something about the subject she would snap at them over how much more she knew about it and how they obviously didn't know anything. She was also one of those Dr Who fans, you know the kind of girls who are so obsessively into the Doctor they actually want to be his girlfriend? Yeah. Being a Dr Who fan myself, I think she actually damaged my liking for the show with the way she acted.

Finally we come to Sir Chokes-a-lot. Nice guy, a little odd, wasn't sure if he was trans or just liked to wear womens clothing but hey that's a quirk and he didn't throw it in our faces so hey whatever right? But every single turn he choked. The table would often sit in silence for minutes while we waited for him to even say a single word! Often his turns ended with the DM saying "Ok times up!" or him finally saying he wasn't going to do anything at all. Sometimes he didn't choke, which I think made it even more infuriating the times that he did, which was probably 9/10 turns. It wasn't even a matter of he didn't know what to do, the guy knew the rulebook like the back of his hand and was a serious RPG enthusiast, so we made an effort to make him feel comfortable, to be patient, to help him take turns faster and then next week BOOM, back to square one.

These were the main offenders. We had a younger player who was something of an Obnoxious Twerp, but it seemed like he responded well to environments that encouraged good play and less twepiness, which the first two people mentioned did not. We considered inviting him to our private game, but he is rather young and one of the better players knew his folks, who didn't really like him playing D&D at all, and probably wouldn't go for letting him play in someone's home. He really did get better, both less twerpy and more skilled with the game over time, but there just weren't enough of us to keep putting on that positive pressure.
 

^^^WOW...just wow...^^^

I have been fortunate in the fact that I have really only ran across relatively "normal" players, or have known them for years prior to us gaming together.

Glad to see that you found a way to making your overall gaming experience better though. It sounds like the younger kid would have probably matured into a great player given the time. Some of his quirks were probably simply due to his young age, it sounds like.

Happy Gaming!
 


Damn, [MENTION=93444]shidaku[/MENTION]. That's pretty much the four core classes of bad gaming right there: a ragequitter, an undecider, an obnoxious kid, and a know-it-all (multiclassed as an annoying no-boundaries girl). Glad you managed to dump some of the deadweight.
 

Remove ads

Top