D&D 5E A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology

Mistwell

Crusty Old Meatwad (he/him)
Just a preface to the following essay/screed/rant: I really like the adventure and I'm planning on running it and looking forward to a good time! But there is this one glaring thing...

Something that annoys me about the adventure is how blase people are about the situation. "Just another gruesome day in Icewind Dale" says the opening "read this to the players". No it's not! "The tavern is abuzz with talk of"... How can the taverns be abuzz? And how can it be on any topic other than "How are we going to survive the next week". The rest of the adventure reads like this is just a normal, if severe, winter, rather than the apocalypse ( and it IS the apocalypse, albeit a very local one). The locals seem to have an attitude of "Oho! Cold enough for you? Ah you weak southerner". But buddy, you're not surviving this either. I can see how the villages with pop of 100-200 might survive by hunting or ice fishing, but even then: After a year of winter, there should be no more fish: Not because the humans have eaten them all, but because the fish themselves have no food. Hunting and ice fishing is how they weather a normal winter.
It's the opening village in Moana.
 

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Oofta

Legend
This tendency to exaggerate is hardly unique to this adventure. How many times have we had continuous, virtually unchanging, regime for 10,000 years? Do any fantasy maps have enough farmland? Not to mention the 10 monsters that immediately attack every mile or so outside the walls of any village.

Either adjust it to realistic values - last summer almost all the crops failed because it was so dim and dreary which is something that has happened - or ignore it.
 


Shiroiken

Legend
Icewind Dale, AFAIK, was detailed by Salvator for his first book. The description of them shrugging off a rough winter is about accurate, as they're a tough and stubborn breed. The pass out of Icewind Dale is only accessible a few months out of the year, so long winters are very, very common. Depending on the timeline of the PCs arrival, this makes total sense. If the party arrives in what should be mid-summer, however, then you're correct that the ultra-long winter would be part of events discussed (the winter itself probably already ran its discussion long ago).

As for the ecology and economy, it's not really any different than ANY other wilderness settlements in RPGs. Civilized regions easily have enough farms to feed large cities, but as you pointed out, even a small town requires more food sources than are available. A village might have enough farming surrounding it, but that's as large as you could get.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Have you read Rime? It is easily, the BEST Official 5e module to date.

High praise (or moderate praise, depending on your evaluation of other 5e modules I guess). I haven’t read it cause I’m busy with Waterdeep and I don’t want to spoil myself if another friend and mine wants to run it, but I’ll definitely check it out after Waterdeep.
 

MarkB

Legend
For example: mead. "Why the mead's made from under-honey, which of course comes from cave bees that pollinate fungi common in the upper regions of the Underdark. Well, 'pollinate' is a bit of a misnomer, because the stuff's spores, not pollen. Also, it sheds ultraviolet radiation. But mead's mead, even when it's mildly hallucinogenic and possible tainted with evil. Not to worry, we have a priest bless each new cask, just to be on the safe side...".
Ooh, I like that. Now I'm imagining colonies of Myconid spore servant bees, creating hives full of honey that's delicious and nutritious, and only has a small chance of causing you to re-animate as a spore servant after you die.
 

pukunui

Legend
I won't get to run this adventure for some time (not even halfway through one campaign and only recently started another). That said, I too find the timeline implausible (and told WotC as much in my playtest feedback).

I know the Sword Coast Adventurer's Guide isn't that popular, but it's one of my favorite 5e books, and it provides a handy summary of the events of the Second Sundering (the event that took the Realms from 4e to 5e). The book includes this relatively minor detail that I nevertheless have incorporated into every FR game I've run:
Throughout much of Faerûn, the winter of 1487 and 1488 lasted longer than any on record. The solstices and equinoxes had somehow drifted. Later seasons followed suit, with each starting and ending later than expected.

Rime is meant to take place in 1489 DR or later. I think, by then, people would have gotten a little more used to the delayed seasons.

So my plan is to start the adventure on what used to be midsummer. There was no spring, but people weren't too bothered by this because of the way things have been over the past few years: "Spring hasn't sprung yet, but no matter. It was late last year, and the year before that."

However, by midsummer, there's still been no sign of the sun, food is starting to running out and people are getting desperate. The Sundering and the Era of Upheaval are meant to have ended by now, so something is definitely not right. It's not just that summer is delayed ... it doesn't seem to be coming at all!

Furthermore, the Spy secret mentions the Harper spy, Beldora, who poses as a homeless woman on the streets of Bryn Shander. She is given more detail in Storm King's Thunder, as she is one of the playable NPCs for the Bryn Shander opening segment. In SKT, she possesses a sending stone that she uses to keep in touch with a fellow Harper based in Hundelstone, at the south end of the pass into Icewind Dale. Although Rime theoretically takes place before SKT, I'd say it would make sense that Beldora would nevertheless have brought the sending stone with her when she first went to Icewind Dale. That would mean there's at least one person in Icewind Dale who would know that summer has arrived elsewhere (and who could pass on the message to the rest of the world that things aren't right in the dale). But she wouldn't necessarily want to blow her cover by revealing that she knows this to just anyone. She'd look for allies who could spread the news for her.


As an aside, I also intend to just have cold resistance / cold weather gear grant advantage on saves. I did that when I ran Legacy of the Crystal Shard, and I did the reverse in the jungles of Chult with my TOA campaign. (I sure would not want to wear a suit of boiled leather in the jungle any more than I'd want to wear a suit of full plate.)
 
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G

Guest User

Guest
That is a great plan on how to use the module, and a great example of what I was trying to convey, (poorly, alas)....make the adventure pieces fit your needs.
 

Mirtek

Hero
At least in GoT the human civilisation did not evolve in such conditions. They evolved on the eastern continents and then slowly expaned in waves over the westeros, which back then was connected by land. It was after one particular nasty wave of human immigrants that the magical beings inhabiting the lands first broke them appart with a mighty magic and made them different continets to at lest stop more humans from just wandering over.

Doesn't explain the plant- and wild-life though, that should also be much different
 

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