D&D 5E A case for weapon master

Warpiglet-7

Cry havoc! And let slip the pigs of war!
Weapon master is a feat that often gets bad marks from online pundits.

As is my wont, I enjoy justifying less conventional views in character development and feature selection so here I go again.

I think that weapon master...is not bad. Perhaps not for the reasons you would expect...

first I like half feats. For the cost of one feat for example, I can up armor an arcana cleric and fight with good weapons. Each half feat can boost the str score 1 each while the two remaking halves give heavy armor and the other 4 martial weapon proficiencies.

this is by one example of course.

why do martial weapons matter for a cleric or any non fighter type? I believe getting a magic weapon matters. While a cleric might find a magic mace or spear, adding a long sword, hammer, axe or whatever else means I am much more likely to find a weapon I am proficient with.

a lowly +1 weapon is as good as two points in str as regards damage.

most of the objection about feats like weapon master are that it slows ASIs. If you plan to boost str or dex, finding a +1 weapon you are proficient with is almost as good as an ASI for an attack stat.

for builds/characters that use melee cantrips I think a magic weapon is even more helpful given the amount of damage that rides on a hit.

interested to hear others opinions.

I am thinking for my next character, a cleric of wee Jas, I will go with heavily armored at 1 and weapons master at 4th. Maybe....
 

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Sacrosanct

Legend
I think your perspective is influenced by the old school D&D era, where one of the great benefits of being a fighter is that you had access to all weapons and armor, and could use all of them equally effectively. And magic weapons were truly randomized, not modified or changed to fit the PC wants or existing build they may have been.

So a feat like weapon master might have little value in an edition like 3e, but would have a lot of value in 1e (or a style of play like 1e).
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
I think your perspective is influenced by the old school D&D era, where one of the great benefits of being a fighter is that you had access to all weapons and armor, and could use all of them equally effectively. And magic weapons were truly randomized, not modified or changed to fit the PC wants or existing build they may have been.

So a feat like weapon master might have little value in an edition like 3e, but would have a lot of value in 1e (or a style of play like 1e).
Well interesting. You might be right. I was assuming that we roll on tables in 5e too. Trying to recall if it merely says +1 weapon? If so, it only would matter for ‘specific’ weapons...Dwarven thrower or even artifacts
 

DND_Reborn

The High Aldwin
My biggest issue with Weapon Master as it currently stands is that it really isn't about weapon mastery. You learn 4 weapons. Maybe if it was called Weapon Training instead, and Weapon Master actually reflected mastery in some fashion, I could be on board with it. 🤷‍♂️

FWIW, we roll randomly to determine what weapon is found with a +1 weapon is discovered. We don't tailor it to the needs of the PCs because IME most PCs that will actually use a magic weapon already know how to use most (if not all) of them. ;)
 

G

Guest User

Guest
think your perspective is influenced by the old school D&D era, where one of the great benefits of being a fighter is that you had access to all weapons and armor, and could use all of them equally effectively.
Uhh...AD&D had each character only have proficiency with a limited number of weapons. You could learn more upon level up....at a rate determined by your class.
 

Sacrosanct

Legend
Uhh...AD&D had each character only have proficiency with a limited number of weapons. You could learn more upon level up....at a rate determined by your class.
True, but it was an unofficial rule (officially listed as optional in 2e), and fighters had the lowest penalty for weapons than any other class. But more to the point, weapons were totally randomized so a feat like weapons master in 1e would be more impactful than in later editions, especially in 3e and beyond when magic item Christmas trees and official magic shops were common, and it was more likely a PC would have a magic weapon of the type they wanted, rather than a type they found randomly.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
After this discussion, the utility of the spell probably changed from campaign to campaign. I think for campaigns with random weapon types (an option in DMG), it’s stick goes up.

min others it’s less, though someone might enjoy rolling a d12 instead of a d6 I suppose.
 


Ace

Adventurer
By virtue of being a half feat, weapon master isn't a bad feat. Its unlikely to be taken by anyone other than variant humans though since there really aren't feats to spare in most builds because most are needed for ASI or complementary feats.

It does have some value as a roleplaying feat especially when mixed with an appropriate background. I was in the city watch so I know polearms and watch weapons or my wizard was a noble and learned to fence with a decent dex you can learn a bunch of finesse weapons and you have a decent melee option and that kind of thing.
 
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Xeviat

Hero
Here's the bad thing about weapon master: damage feats need to scale. Weapon Master provides a +1 damage bonus going from simple weapon to martial weapon, generally speaking. But, the classes that get extra attack already have martial weapons.

For everyone else who doesn't have Extra attack, it just gives +1 damage, maybe slightly more range on a ranged weapon.
 

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