A challenge!!! (if you dare...)

Oh yeah, now I know what Yeenoghu is, a demon! I thought he was a member.:D :D :p :D :D Well, Will see both(Gnomes gnolls tieflings and aasimar and gensai of all 4(Or more :D) elements
 

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Gnoll Aasimars? not likely, since I cannot see any celestials breeding with gnolls, of course, one should never say never, as I once has a CG gnoll Ranger in a PC-party. Demons, Devils and Yugoloths on the other hand are less picky... :D

P.S: Yeenoghu is my second favourite Demon-Prince after the all-mighty Demogorgon (Go Death-Knights!)

Keep those planetouched coming.

Later,
 

Bump!!!

And a few more Genasi type planetouched, the aningu (Aarakocra Genasi), and please post more ideas, and leave comments on my new planetouched :D

Planetouched, Genasi: Aningu

Aningu are planetouced descendant of aarakocra and elemental spirits. They are if possible even more rare than genasi of other races. Unlike genasi of most other races, aningu are always excepted among araakocra.


Air Aningu

Air aningu are the most common of the aarakocra genasi, the only real difference between air aningu and common aarakocra are the color of their feathers, which are usually some shade of blue. Occasionally and air aningu is born with white feathers, which is a couse for much celebration in the tribe in which it was born.
Racial Abilities: Air aningu have the following traits:
· -2 Str, +6 Dex, air aningu are even more dexterous than common aarakocra, but are not particularly strong.
· Medium-Size
· Air aningu base speed is 20', fly 90' (good)
· +1 natural armor
· Natural weapons: Air aningu can attack with two talons as a standard attack action at their highest attack bonus if unarmed. The talons deals 1d4 points of damage each. Additionally the aningu gains a bite attack at it's base attack bonus when fighting on the ground. The bite deals 1d3 points of damage.
· Darkvision 60'
· Obscuring Mist (Sp): Air aningu can cast Obscuring Mist once per day as a druid of their character level.
· Clerical Focus: An air aningu cleric must choose a deity that grants access to the air domain and must choose that domain as one of her two domains.
· +1 racial bonus on saving throws against sonic based attacks. This bonus increases by +1 for every 5 class levels the aningu attains.
· Aarakocra blood: Air aningu are considered an aarakocra for any spell or effect that only affects aarakocras'.
· Outsider: Air aningu are native outsiders.
· Automatic Languages: Aarakocra, Common; Bonus Languages: Any (except secret languages.)
· Favored Class: Druid.
· ECL: +2


Earth Aningu

Earth aningu are not surprisingly the rarest of all aningu. They resemble normal aarakocra with a few differences, their feathers have a metallic sheen, often in the color of bronze, copper or gold, and their eyes resemble uncut gemstones. Their talons and beaks are always black.
Racial Abilities: Earth aningu have the following traits:
· +2 Dex, +2 Con. Earth aningu are stronger and thougher than regular aarakocras', but not quite as dexterous.
· Medium-Size
· Earth aningu base speed is 30', fly 60' (poor)
· +2 natural armor
· Natural weapons: Earth aningu can attack with two talons as a standard attack action at their highest attack bonus if unarmed. The talons deals 1d4 points of damage each. Additionally the aningu gains a bite attack at it's base attack bonus when fighting on the ground. The bite deals 1d3 points of damage.
· Darkvision 60'
· Magic Fang (Sp): Earth aningu can cast Magic Fang once per day as a druid of their character level.
· Clerical Focus: An earth aningu cleric must choose a deity that grants access to the earth domain and must choose that domain as one of her two domains.
· +1 racial bonus on saving throws against acid based attacks. This bonus increases by +1 for every 5 class levels the aningu attains.
· Aarakocra blood: Earth aningu are considered an aarakocra for any spell or effect that only affects aarakocras'.
· Outsider: Earth aningu are native outsiders.
· Automatic Languages: Aarakocra, Common; Bonus Languages: Any (except secret languages.)
· Favored Class: Druid.
· ECL: +2


Fire Aningu

Only slightly less common than Air aningu, fire aningu are still one of the more common among aarakocra for some reason. Fire aningu resemble common aarakocra but their feathers are always brighter than with their common relatives, also their eyes often glow with an inner light. Their beaks and talons are usually dark red or orange.
Racial Abilities: Fire aningu have the following traits:
· -2 Str, +4 Dex, +2 Int. Fire aningu are as dexterous as other aarakocra, but are considerably more intelligent.
· Medium-Size
· Fire aningu base speed is 20', fly 90' (average)
· +1 natural armor
· Natural weapons: Fire aningu can attack with two talons as a standard attack action at their highest attack bonus if unarmed. The talons deals 1d4 points of damage each. Additionally the aningu gains a bite attack at it's base attack bonus when fighting on the ground. The bite deals 1d3 points of damage.
· Darkvision 60'
· Produce Flame (Sp): Fire aningu can cast Produce Flame once per day as a druid of their character level.
· Clerical Focus: A fire aningu cleric must choose a deity that grants access to the fire domain and must choose that domain as one of her two domains.
· +1 racial bonus on saving throws against fire based attacks. This bonus increases by +1 for every 5 class levels the aningu attains.
· Aarakocra blood: Fire aningu are considered an aarakocra for any spell or effect that only affects aarakocras'.
· Outsider: Fire aningu are native outsiders.
· Automatic Languages: Aarakocra, Common; Bonus Languages: Any (except secret languages.)
· Favored Class: Druid.
· ECL: +2


Water Aningu

Water aningu are only slightly more common than earth aningu, but are as other aningu highly valued members of aarakocra society. Water aningu usually have green or darkblue feathers, and constantly look as though they have just taken a bath, their eyes are commonly green.
Racial Traits: Water aningu have the following traits.
Racial Abilities: Air aningu have the following traits:
· -2 Str, +4 Dex, +2 Wis. Water aningu are generally more thoughtful than other aarakocra.
· Medium-Size
· Water aningu base speed is 20', fly 60' (average), swim 30'
· +1 natural armor
· Natural weapons: Water aningu can attack with two talons as a standard attack action at their highest attack bonus if unarmed. The talons deals 1d4 points of damage each. Additionally the aningu gains a bite attack at it's base attack bonus when fighting on the ground. The bite deals 1d3 points of damage.
· Darkvision 60'
· Cloudburst (Sp): Water aningu can cast Cloudburst once per day as a druid of their character level.
· Clerical Focus: A water aningu cleric must choose a deity that grants access to the water domain and must choose that domain as one of her two domains.
· +1 racial bonus on saving throws against cold attacks. This bonus increases by +1 for every 5 class levels the aningu attains.
· Aarakocra blood: Water aningu are considered an aarakocra for any spell or effect that only affects aarakocras'.
· Outsider: Water aningu are native outsiders.
· Automatic Languages: Aarakocra, Common; Bonus Languages: Any (except secret languages.)
· Favored Class: Druid.
· ECL: +2

Comments are appreciated, as are other planetouched. :D
 
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actually, i don't see why earth genasi aaraokocra would be the least common - i would think that to be water. after all, don't aarakocra's live on mountains?

btw, great use of aarakocra - IMHO one of the all-time unerused races. ;)
 

Boz: I choose earth as the most rare, due to it's position as the polar opposite of air, which aarakocra is intimatly associated with due to their stature as bird-people. And besides, in by campaign, most aarakocra live on tepuy's which by definition are very wet mountains... :D By the way, care to make a donation?'

Ferret: To bad. I would have loved to se your take on gnoll planetouched.
 

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