Steve Jung said:
That's OK. I had seen your posts regarding your traveling, but I'd seen you on other threads.
ooc: My phone can open one thread at a time, with some difficulty. Didn't feel I could DM with it... when I resolve a combat round, I usually need to have invisible castle, the game thread, my DM thread, some character sheets, and several SRD pages all open at once.

Speaking of which, invisible castle seems to be down, so I'm using actual dice at the moment...
ooc2: Does anyone object to ruling that Zack was retroactively raging at the time he got hit?
Round 4 Concludes
[Sara's AOO goes here.]
4 ogres attack Sara, but only one hits, dealing
10 damage.
2 ogres attack Ducane, one hitting for
14 damage.
The remaining 2 ogres charge at the merfolk who just killed their ally.
The power of Phyra manifests a celestial protector in the form of a dolphin, appearing beside an Ogre and bashes it for
5 damage.
Charlarn swims over to Zack, and uses the Horn of Cure Light wounds. He heals his wounded comrade for 2 damage, stabilizing him at 40 damage. Unless further healed, he will still die when the adrenaline is flushed out of his system. (-5 while rage lasts, -11 if rage ends.)
Through his sensor, Iggy can see that the remaining enemy spellcaster panics at the merfolk assault. He hustles away, narrowly avoiding several tridents in his flight. As he runs, he yells "Retreat! Back to the caves! They've outmaneuvered us!"
You can't be sure yet whether or not the Merrow will listen to his orders.