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A Clash of Earth and Sea (El Jefe Judging) [See Part II]


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Previously, in round 4
[Need a round 4 and 5 action from Ducane.]

Round 5 Begins
[Jack goes here.]

Opale squeezes out from under the gate.

Iggy moves to M14 while reloading.

Planus sends two arrows zipping by the raging Ogre.

Charlarn finishes his chant, and a fire beatle appears from the heavens.

[Need actions for Charlarn and the Beetle, as well as the arival coords of the beetle.]
 


Initiative, hp & Status Effects
Jack (21 of 25 hp, AC 19)
Opale (5 of 16 hp, AC 16, Mage Armor)
Iggy (26 of 26 hp, AC 18, Mage Armor)
Planus (20 of 20 hp, AC 19, Longstrider)
Charlarn (32 of 32 hp, AC 18 or 19, Light)
Merrow (23 damage)
Ducane (24 of 36 hp, AC 17, 15 ff)
 

Patlin said:
Previously, in round 4
[Need a round 4 and 5 action from Ducane.]

Round 5 Begins
[Jack goes here.]

OCC: I'm waiting on Ducane's Round 4 action, because it could make a difference as to what Jack does, but I'm a little confused...

Patlin said:
The Merrow dances back into the corner, Jack still his target, and let's loose a howl of rage. und where his feet were a moment before and shatters the stone he had been standing on!

If the Merrow moved past Jack back into the corner, how come Jack doesn't get an Attack of Opportunity?
 

Pbartender said:
Tumble to T13, Total Defense.

Pbartender said:
If the Merrow moved past Jack back into the corner, how come Jack doesn't get an Attack of Opportunity?

One of the downsides of total defense is that you no longer threaten an area, which means no AOOs.
 

HP 24 / 36, AC 17 (18 vs. M1)

Round 4: "I probably should have asked for that healing earlier!", Ducane says to Charlarn and shrugs before tumbling (23) to T15 and taking a swing at the merrow which misses (8).

Round 5: Depends on who's dead by then...
 



Into the Woods

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