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A Clash of Earth and Sea, Part II (El Jefe Judging) [Concluded]

Opale will move 5 feet backward into the tunnel (C15) and will ready Glitterdust. As soon as she is sure to hit the Ogre with her spell, she cast it on the Ogre.

[SBLOCK=OOC]Round 2 Opale's action:
Move action to stand up
Free action to make 5 feet backward
Standard action to ready Glitterdust[/SBLOCK]
 

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If the ogre does not reappear before Iggy's next turn, he will retreat to D16 or so, and cast see invisibility. "Stay together!" he'll shout to the others.
 

Charlarn of Phyrah: male human cleric 4/ranger 2

OOC: No problem on acting for me. I guess Charlarn didn't cast shield other on Zack earlier, otherwise he'd be an icicle now. :)

Before Goruskblain heals him, Charlarn racks his brain for any information on ogre mages--Knowledge (nature) check (1d20+4=23).

Round 2:
"Lady Phyrah, heal this halfling, so he may continue his travels." Charlarn spontaneously casts cure moderate wounds on Jack in place of hold person, healing (2d8+4=14) hp. The Phyran cleric thinks of his potion of cure moderate wounds and plucks it out of his handy haversack.

[sblock]AC: 19 against the ogre mage, 18 against others
HP: 13/38

Cleric Spells Prepared (5/4+1/3+1: save DC 13 + level):
0-detect magic, guidance, light (2), mending;
1-bless, cause fear, sanctuary*, shield of faith, summon monster I;
2-hold person, shield other*, silence, spiritual weapon.
*Domain spell.[/sblock]
 

Previously, in Round 1
Planus heals Opale for 12, bringing the young wizardness back to conciousness.

Opale stands and steps back, scanning the room warilly for the invisible threat.

Round 2 Continues
Ducane waits for the Ogre Mage to become visible.

You can hear the Ogre Mage moving about in the room, but it's not clear what it is doing. It does not appear this turn. (It heals 5 hp.)
 
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Planus gathers up his bow while reaching over to Zack who seems to be standing by sheer force of will. "Mongrel help this fellow wanderer."

OOC:
Drop Prayer for Cure Serious Wounds (3d8+5=16) on Zack
0 (DC 13) 5/day: Detect Magic(x2), Light(x2), Guidance
1 (DC 14) 4/day: Bless, Divine Favor, Protection from Evil (x2)
2 (DC 15) 3/day: Resist Energy, Silence, Spiritual Weapon
3 (DC 16) 2/day: Blindness, Prayer
Domain:
1 (DC 14): Longstrider
2 (DC 15): Invisibility
3 (DC 16): Fly
 

Round 2 Concludes
[sblock=Iggy casts see invisibility]The Ogre Mage, who is in the north central part of the room, appears to have sheathed his greatsword and readied a longbow. Confident in his ability, he seems intent on sniping at the party while staying out of Ducane's reach.[/sblock]

Charlarn's prompt action saves Jack's life and brings him back to conciousness at 6 hit points.

Zack (npc's) follow's Ducane's lead and is ready to attack.

Planus heals Zack for 16.

Opale (presumably) continues to hold her action at the ready.
 

Initiative
Jack (6 hp)
Ducane (5 of 43 hp)
Ogre Mage
Iggy (12 of 31 hp)
Charlarn (13 of 38 hp)
Zack (24 of 46 hp, Raging)
Planus (6 of 32 hp)
Opale (4 of 21 hp)
 

OOC: Looks like the ogre mage will act again before Iggy can. If it does appear & attack, and Iggy can get a clear shot, he will move forward (to w/in 40 feet), and blast at it with his scorching ray. If others have closed by the time his turn comes, he'll shoot it with a magic missile.

If Iggy can act before they ogre appears, he will say "I think I heard something over there, Opale!" and when he points, he shoots his magic missile. (he'd be trying to bluff here, as he wouldn't want it to necessarily target him as the only one who can see it. Of course, Iggy's bluff check is at -1.)

Iggy doesn't want to move out in front and fire his scorching ray (which has a range of 40 feet.), as he has a very poor AC. Instead, he'll try to stay behind Zach.

I won't roll any dice yet.
 

OOC: If Iggy tells Opale where the Ogre mage is (could it be a free action at teh end of Iggy action), having recognize his detect invisibility spell, she will cast her Glitterdust where Iggy is showing to highlight teh Ogre.

On her next action, she will move up to 30 feet toward the Ogre, always being behind the fron liners and cast Mirror Image if the Ogre is more than 35 feet from her, or Grease on his Two-handed sword if he is at 35 feet or less from her.
 

Charlarn of Phyrah: male human cleric 4/ranger 2

"You were hit by a powerful blast. I've healed you some, but we need you now. Drink this." Charlarn drops the potion of cure moderate wounds into Jack's hand. He next takes a few steps to H15, next to Ducane. "Lady Phyrah, heal this man, so he may continue his travels." Charlarn spontaneously casts cure moderate wounds on Ducane in place of silence, healing (2d8+4=15) hp. "That should hold you, Ducane." Then he quick draws Goruskblain.

[sblock]AC: 20 against the ogre mage, 19 against others
HP: 13/38
hasted

Cleric Spells Prepared (5/4+1/3+1: save DC 13 + level):
0-detect magic, guidance, light (2), mending;
1-bless, cause fear, sanctuary*, shield of faith, summon monster I;
2-hold person, shield other*, silence, spiritual weapon.
*Domain spell.[/sblock]
 

Into the Woods

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