D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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They apparently want to make running Monsters for the DMs easier.
I really, really hate having to open the PHB at the same time as the MM to run a creature. Any spell-like effects a monster has should be and can easily be entered into the stat block. And they shouldn't be "spells." Spells are things PCs do. Monsters do... other weird stuff that PCs should gape at and run screaming from. And that's another effect of the Mos Eisley racial options: it sets the "wonder" bar way off the floor so it is that much harder to invoke it.
 



Just like how a swinging a sword is only a PC thing to do?
No.

IMO fantasy works best when the PCs are on the receiving end of the fantastic -- which is relative to their own capabilities. Conan stories are cool for a lot of reasons (Howard's prose being a big one) but one of the things that really sets them apart is how alien and weird everything supernatural is. This is true for a lot of the "Appendix N" authors, but it is also true of, say, Sanderson because his stories while having very logical and systematic magic also involve characters encountering for the first time and mastering that magic.

In RPGs (D&D included) the things in the dark should not use the same stuff that is on the PC sheets because it isn't wonderous when the PCs can look it up in the book -- whether that is a race, a spell, or a martial technique.
 



In RPGs (D&D included) the things in the dark should not use the same stuff that is on the PC sheets because it isn't wonderous when the PCs can look it up in the book -- whether that is a race, a spell, or a martial technique.
It's really tough for anything to remain in the dark when we're talking about a property approaching the half century mark. D&D might have held an air of mystery at one time but I think that ship sailed a long, long time ago.
 

Forgot to mention in my earlier post, other than a few changes that I'll be ignoring, I otherwise like most of the changes.

Something else I'll be doing with any spellcasteing monsters in the future is make their various spell abilities that are part of their actions something that can be counterspelled, treating them exactly like a spell. I hardly ever use spellcasters from the books with their default loadout anyway so I'll probably end up using the framework of these spellcasters and turning them into full casters.
 


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