D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books...

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg



 

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Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
Just so I'm clear. Your claim is that if players roll 3d6 in order, and choose a class based on what they qualify for, the average Constitution for the Dwarves will be 10.5, even though they have a minimum of 9 required to choose to be a Dwarf?
Pretty much.
 


Micah Sweet

Level Up & OSR Enthusiast
Why?
I think the whole package is a perfect match for losing ASI. You can enforce natural strong and big character without touching a score that has too many gaming implications.
As I said, the score is named Strength and directly affects lifting power. That is never not going to be confusing in light of these other factors, without further explanation (maybe not even then).
 


Remathilis

Legend
"Versimulitude is bad. It gets in the way of fantasy and forces things to be like they are in real world."

Agreed. Like how a race was created by hyenas mutating after eating demon ichor turned into a bunch of feral beast-men fueled but hunger, rage, and hatred?

"No. Not like that. I was thinking more about how physics doesn't apply to halflings."

...
I mean, to a certain degree that versimulitude is a cudgel wielded to badwrongfun people and shoot down ideas, but I find it deeply ironic that people can claim "it's fantasy" when it applies to a halfling's strength score, but demand realism when dealing with cosmic forces of good and evil or interventionist malevolent deities creating creatures in thier image.

Now feel free to continue arguing about disassociated mechanics and how that applies to halfling strength scores (for what that's worth, I made my peace with it back in Tasha's) but I wanted to point out the irony of defending some things with "it's fantasy, it's not real" but then arguing "this isn't fantasy, it represents real world ideas" with others.
 


Micah Sweet

Level Up & OSR Enthusiast
And goliath affects lifting power directly.
It is still additive to strength, and has no bearing on other aspects of applied muscle power, like, say, an arm wrestling contest (where the length of the competitors arms alluded to above would also be a factor.

How would you (any of you) narrate said contest with a halfling victory? Actually curious, as this sort of thing comes up.
 

Snarf Zagyg

Notorious Liquefactionist
My understanding of GNS is that "simulationism" is that it is far less about simulating any real world notions of "realism," but, rather, it's more about genre/setting simulation. There is a concern for internal consistency, setting interaction, genre versimilitude, etc. but these have more to do with simulating the setting than simulating reality.

I think that this is an accurate, and often overlooked, point. I completely agree with you.

Many debates about "simunlationism" (either using the term expressly, or implicitly by saying that something doesn't feel "right" or "real") are often not about simulationism per se, but are instead discussions about what people really want the RPG to model. In other words, people aren't really arguing about whether the game should have some aspects of simulation, but instead are implicitly arguing about the correct genre to be simulating.

That's a little abstract, so to put it in more concrete terms-

I think it is a banal and usually accepted point to say that D&D has generally (not for everyone, and not always) gone from a game of heroes to a game of superheroes. In other words, the typical tropes of D&D in the past has had "realism" be that "normal" people acquire greater powers, through magic or magic items, but still operate somewhat akin to our reality. Theme park medievalism.

Increasingly over time, people use D&D to model more superheroic characters- characters that are able to do things innately that "normal" people can't do, or that operate in a way that corresponds to genre conventions that are more popular now; characters themselves can bend reality innately (similar to wuxia or anime) without necessarily using overt magic.

Both are simulations- they are just simulating different genres. Nevertheless, it is common for some to argue that the first (the theme park medievalism) is "real" or "simulationist" and the second is "wrong" or "doesn't feel right."

I would say that 5e kind of splits the difference, and still allows both styles of play ... but leans heavily toward simulating the superheroic. It is easier to model (for example) a Trevor Belmont from the animated Castlevania using 5e than it would have been using TSR-era rules.

All of this is IMO, ymmv, etc.
 

Vaalingrade

Legend
"Versimulitude is bad. It gets in the way of fantasy and forces things to be like they are in real world."

Agreed. Like how a race was created by hyenas mutating after eating demon ichor turned into a bunch of feral beast-men fueled but hunger, rage, and hatred?

"No. Not like that. I was thinking more about how physics doesn't apply to halflings."

...
I mean, to a certain degree that versimulitude is a cudgel wielded to badwrongfun people and shoot down ideas, but I find it deeply ironic that people can claim "it's fantasy" when it applies to a halfling's strength score, but demand realism when dealing with cosmic forces of good and evil or interventionist malevolent deities creating creatures in thier image.
I don't see anyone objecting to either backsliding gnolls form the 4e flavor or disliking always evil races on 'versimitude' grounds.

It's about getting rid of a rich, interesting backstory for 'zombies with extra steps' and the whole issue of 'always evil' being problematic.
 

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