D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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When exactly did D&D first go mainstream? Because I'm thinking it was nearly 40 years ago when D&D had a Saturday morning cartoon on CBS, Warduke could be found at KayBee Toys in malls across America, and the game became a household word synonymous with role playing games in general. But as there is still a small contingent of players who are upset by the changes brought in AD&D 2nd edition more than thirty years ago maybe your point still stands. While I'm indifferent to a lot of the changes, I think it's genuinely possible to dislike the changes for reasons other than being resentful.
Toys and a cartoon don't make something mainstream. What makes something mainstream is when a large part of the population plays or has played the game, and nearly everyone knows what the game is. It's when you have celebrity representation as part of it. It's when it no longer has a negative stigma around it.
 

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No, they care about people on social media who dont like their lore, so they're removing it from the most forward-facing books (the core books) and reducing/changing it everywhere else. These decisions were not made because they want to make the game better.

Again, my opinion. Buy I stand by it.
It is a legitimate business decision for D&D 5e to try to appeal to the current generation who are less beholden to the tropes of the 1900s.

This is a situation where D&D can keep its cake and eat it too.

Tweaking the core rules to allow both a setting that appeals to new-school interests and a different setting that appeals to old-school interests is win-win.

Moreover, the part of old school that I love, is the assumption that the DM will create their own setting with its own cosmology. So empowering the DM to design ones own setting with its own species cultures, is best for the D&D tradition.



Also, I suspect 50e will come out with a new Greyhawk setting. The foreword in the Monsters of the Multiverse mentions Tasha accusing Mordenkeinen of losing his sense of humor between the City of Greyhawk and the Astral Plane. I take this to be an easter egg that hints that there will at least be a City of Greyhawk local setting (yay!), and that characters will be able to access it via a spelljammer-like reuse of the Astral Sea.



So giving each setting permission to have lore that is different from each other, is the best possible solution for all D&D.
 


I
It is a legitimate business decision for D&D 5e to try to appeal to the current generation who are less beholden to the tropes of the 1900s.

This is a situation where D&D can keep its cake and eat it too.

Tweaking the core rules to allow both a setting that appeals to new-school interests and a different setting that appeals to old-school interests is win-win.

Moreover, the part of old school that I love, is the assumption that the DM will create their own setting with its own cosmology. So empowering the DM to design ones own setting with its own species cultures, is best for the D&D tradition.



Also, I suspect 50e will come out with a new Greyhawk setting. The foreword in the Monsters of the Multiverse mentions Tasha accusing Mordenkeinen of losing his sense of humor between the City of Greyhawk and the Astral Plane. I take this to be an easter egg that hints that there will at least be a City of Greyhawk local setting (yay!), and that characters will be able to access it via a spelljammer-like reuse of the Astral Sea.



So giving each setting permission to have lore that is different from each other, is the best possible solution for all D&D.
I guess we have to say that liking changes doesn't make them good, and disliking them doesn't make them bad.
 

Limiting or even removing simulation as a goal (ie weight lifting long strided halflings) is not a function of quality,just one of style and preference. The game isn't worse, it just prioritizes other things ahead of some notion of "realism."

Here's the thing: if this moves the game outside of your own preferences, you have a couple options. They include everything from houseruling stuff to leaving the game entirely. That's life. You can get an previous edition of the game easily, and a thousand thousand other games besides.
 

Limiting or even removing simulation as a goal (ie weight lifting long strided halflings) is not a function of quality,just one of style and preference. The game isn't worse, it just prioritizes other things ahead of some notion of "realism."

Here's the thing: if this moves the game outside of your own preferences, you have a couple options. They include everything from houseruling stuff to leaving the game entirely. That's life. You can get an previous edition of the game easily, and a thousand thousand other games besides.
That's true, and I have my own version of 5e that works much better for me. But a significant number of people are unhappy with the direction D&D is going, and they're not going to shut up about it just because other people like it.
 


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