D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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Absolutely.

5e started with an appeal to the gamers lost. They strode the fence long enough, and when an influx of new players came in, not tied to the past, or ambivalent about any changes, then its a matter of just weighing the costs.

Losing older gamers vs Dodging any bad press.

At this point, they have the customer base to lose the old guys yelling at clouds, so its worth it to dodge the bad press. Easy call.
And they don't even change a lot.
Just cleaning up a bit. And doing away with outdated stuff. I mean, you can still use a motorola/nokia mobile phone...
 

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Absolutely.

5e started with an appeal to the gamers lost. They strode the fence long enough, and when an influx of new players came in, not tied to the past, or ambivalent about any changes, then its a matter of just weighing the costs.

Losing older gamers vs Dodging any bad press.

At this point, they have the customer base to lose the old guys yelling at clouds, so its worth it to dodge the bad press. Easy call.
The more interesting question, to me, is how much the new crowd (those who started with 5e) are attached to the original 5e concepts, because that's what familiar to them, and whether any sort of "backlash" may be bigger than simply the reactionary old-school crowd.

Unfortunately for WotC, a lot of people seem to view the issue of changing fantasy race stats under a political lens, and thus the rules changes become an attack on their identity, not just their hobby.
 


Limiting or even removing simulation as a goal (ie weight lifting long strided halflings) is not a function of quality,just one of style and preference. The game isn't worse, it just prioritizes other things ahead of some notion of "realism."

Here's the thing: if this moves the game outside of your own preferences, you have a couple options. They include everything from houseruling stuff to leaving the game entirely. That's life. You can get an previous edition of the game easily, and a thousand thousand other games besides.
Sure. I have houseruled before and will again. And I'm not married to D&D, I can play other games, and if I absolutely must, even write my own.

However, I'd like to point out that the last time D&D scaled back simulation significantly the edition got rejected and splintered the player base. A lot of people do not like if they feel the rules are disconnected from the fictional reality. This probably is not significant enough to cause such a major backlash, but I think it might still be wise to thread carefully.
 
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That is a logical fallacy.
Unfortunately, whether it is a logical fallacy has rather little to do with whether people will think such. "If it a thing is being changed, then its new state must be considered better; if the new state is considered better, then the old state must be considered worse; if the old state is considered worse, then it is considered bad. Hence, if a thing is being changed, then its old state is considered bad. I like the old state, therefore my preferences are being declared bad."

It's a pretty common line of reasoning, honestly. TVTropes has a trope for it: "They Changed It, Now It Sucks." And a few other related concepts (like "Unpleasable Fanbase.")
 



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