doctorbadwolf
Heretic of The Seventh Circle
Just in case anyone finds these useful!
Fighter:
Heroic Actions:
(replaces Action Surge)
You gain 2 Heroic Actions. (Get more as you level, based on proficient bonus and number of Extra Attacks). You can use a Heroic Action to do one of the following.
Starting at 17th level, you can regain all Heroic Actions as part of a short rest. Once you have done so, you cannot do so again until you finish a long rest.
This goes a long way toward making the fighter stand out, and allowing a lot more tactical play in a very simple way. Also, allows the fighter to be a defender.
Warlock
Pact of The Eldritch Blade
(replaces Pact of The Blade)
You gain a Rod called an Eldritch Blade. As an action you can cause the Rod to take the shape of any weapon. You are proficient in the weapon, and it gains all the weapon’s properties except for damage, which is the damage of Eldritch Blast. When you cast the Eldritch Blast cantrip, you can make one or more weapon attack using your spell attack modifier, rather than a ranged spell attack.
Change: Eldritch Spear invocation.
Add: If you make a melee attack with the Eldritch Blast cantrip, your reach increases by 5ft.
That is it. Suddenly Pact of The Blade doesn’t need an invocation for attack scaling, Hexblade is just a fun alternative, and all the Eldritch Blast cantrips work for Blade Warlocks.
Oh, and weapon feats work for Bladelock, because it’s a weapon and you’re making weapon attacks.
Maybe add an invocation that gives a fighting style.
Fighter:
Heroic Actions:
(replaces Action Surge)
You gain 2 Heroic Actions. (Get more as you level, based on proficient bonus and number of Extra Attacks). You can use a Heroic Action to do one of the following.
- On your turn, you can use a number of Heroic Actions equal to the number of attacks you can make with a single Attack Action, to make additional Attacks. You make one attack per Heroic Action spent.
- After another creature’s turn, you can make a single attack
- Take a Reaction, even if you have already done so this round.
- Spend 2 Heroic Actions to perform any action you could normally do as an Action, once per round. You can do this either on your turn or after another creature’s turn.
Starting at 17th level, you can regain all Heroic Actions as part of a short rest. Once you have done so, you cannot do so again until you finish a long rest.
This goes a long way toward making the fighter stand out, and allowing a lot more tactical play in a very simple way. Also, allows the fighter to be a defender.
Warlock
Pact of The Eldritch Blade
(replaces Pact of The Blade)
You gain a Rod called an Eldritch Blade. As an action you can cause the Rod to take the shape of any weapon. You are proficient in the weapon, and it gains all the weapon’s properties except for damage, which is the damage of Eldritch Blast. When you cast the Eldritch Blast cantrip, you can make one or more weapon attack using your spell attack modifier, rather than a ranged spell attack.
Change: Eldritch Spear invocation.
Add: If you make a melee attack with the Eldritch Blast cantrip, your reach increases by 5ft.
That is it. Suddenly Pact of The Blade doesn’t need an invocation for attack scaling, Hexblade is just a fun alternative, and all the Eldritch Blast cantrips work for Blade Warlocks.
Oh, and weapon feats work for Bladelock, because it’s a weapon and you’re making weapon attacks.
Maybe add an invocation that gives a fighting style.