log in or register to remove this ad

 

D&D 5E A Couple Houserules for Warlock and Fighter

doctorbadwolf

Heretic of The Seventh Circle
Just in case anyone finds these useful!

Fighter:

Heroic Actions:
(replaces Action Surge)
You gain 2 Heroic Actions. (Get more as you level, based on proficient bonus and number of Extra Attacks). You can use a Heroic Action to do one of the following.
  • On your turn, you can use a number of Heroic Actions equal to the number of attacks you can make with a single Attack Action, to make additional Attacks. You make one attack per Heroic Action spent.
  • After another creature’s turn, you can make a single attack
  • Take a Reaction, even if you have already done so this round.
  • Spend 2 Heroic Actions to perform any action you could normally do as an Action, once per round. You can do this either on your turn or after another creature’s turn.

Starting at 17th level, you can regain all Heroic Actions as part of a short rest. Once you have done so, you cannot do so again until you finish a long rest.

This goes a long way toward making the fighter stand out, and allowing a lot more tactical play in a very simple way. Also, allows the fighter to be a defender.




Warlock

Pact of The Eldritch Blade
(replaces Pact of The Blade)
You gain a Rod called an Eldritch Blade. As an action you can cause the Rod to take the shape of any weapon. You are proficient in the weapon, and it gains all the weapon’s properties except for damage, which is the damage of Eldritch Blast. When you cast the Eldritch Blast cantrip, you can make one or more weapon attack using your spell attack modifier, rather than a ranged spell attack.

Change: Eldritch Spear invocation.
Add: If you make a melee attack with the Eldritch Blast cantrip, your reach increases by 5ft.

That is it. Suddenly Pact of The Blade doesn’t need an invocation for attack scaling, Hexblade is just a fun alternative, and all the Eldritch Blast cantrips work for Blade Warlocks.

Oh, and weapon feats work for Bladelock, because it’s a weapon and you’re making weapon attacks.

Maybe add an invocation that gives a fighting style.
 

log in or register to remove this ad



doctorbadwolf

Heretic of The Seventh Circle
I’d also probably tweak some of the fighting styles, and a couple of the subclasses.

Lastly, Indomitable would become Indomitable Resistence. You turn a failed save into a success, prof bonus per long rest.
 



Quickleaf

Legend
Just in case anyone finds these useful!

Fighter:

Heroic Actions:
(replaces Action Surge)
You gain 2 Heroic Actions. (Get more as you level, based on proficient bonus and number of Extra Attacks). You can use a Heroic Action to do one of the following.
  • On your turn, you can use a number of Heroic Actions equal to the number of attacks you can make with a single Attack Action, to make additional Attacks. You make one attack per Heroic Action spent.
  • After another creature’s turn, you can make a single attack
  • Take a Reaction, even if you have already done so this round.
  • Spend 2 Heroic Actions to perform any action you could normally do as an Action, once per round. You can do this either on your turn or after another creature’s turn.

Starting at 17th level, you can regain all Heroic Actions as part of a short rest. Once you have done so, you cannot do so again until you finish a long rest.

This goes a long way toward making the fighter stand out, and allowing a lot more tactical play in a very simple way. Also, allows the fighter to be a defender.
Interesting! The part is bold is either oddly worded or just troublesome for me to understand.

If the intent that if I'm a 5th level fighter (Extra Attack 2), that I have to spend 2 Heroic Actions to make an additional 2 attacks? And that if I'm a 20th level fighter (Extra Attack 4), that I have to spend 4 Heroic Actions (which I don't have) to make an additional 2 attacks? Or just that my cap on extra attacks = however many Heroic Actions I spend.

If the latter is the intent, I'd suggest revising the wording to reflect that.
 

doctorbadwolf

Heretic of The Seventh Circle
I love pact of the Eldritch Blade! It’s a bit early in the morning for me to quite process Heroic Actions, but it seems interesting.
Thanks! I think it just makes the whole “be a swordy warlock!” Thing cleaner and more elegant.

Heroic Action definitely won’t be for people who want a super simple character, but it should be really fun!
 

doctorbadwolf

Heretic of The Seventh Circle
Confirming what you mean here.

Are you saying at 5th I would have 4 heroic actions (+1 from prof bump, +1 for gaining extra attack)
Yep.

The idea is to give you the number of heroic actions equal to the number of attacks you get from Action Surge, and also convert it from “per short rest” to “proficiency bonus per long rest”.

Interesting! The part is bold is either oddly worded or just troublesome for me to understand.

If the intent that if I'm a 5th level fighter (Extra Attack 2), that I have to spend 2 Heroic Actions to make an additional 2 attacks?
You spend one heroic action per attack you want to make.
And that if I'm a 20th level fighter (Extra Attack 4), that I have to spend 4 Heroic Actions (which I don't have)
You have more than 4 at 20th level. You have like 10+ at level 20. Per day, you have a number equal to your proficiency bonus + the number of attacks you can make with an attack action.
to make an additional 2 attacks?
No. 1 attack = 1 heroic action.
 


doctorbadwolf

Heretic of The Seventh Circle
I agree this could use another clarififaction pass. Perhaps something like this:

  • When you take the attack action, you can spend a heroic action to make an additional attack. You can spend a maximum number of heroic actions equal to 1 + the number of attacks granted by the Extra Attack Ability.
It doesn’t have to be part of the attack action, and the cap would be clearer as “the number of attacks you can make with a normal attack action”, but otherwise yeah.
 

vincegetorix

Jewel of the North
This look good, I tend to to be even more gererous with my fighters:
  • Action Surge is an extra turn, not only 1 action (PB per LR for the next time I DM)
  • AoO use the full attack action instead of 1 attack (rogues can use sneak attack, paladin can smite, barbs still gain their rage bonus, casters can use a scaling cantrip for the mere cost of 1 feat, so that's not too much).
  • The fighter gets to use the Mark action from the DMG.
  • Idomitable is replaced by an auto sucess PB per LR.
  • I'm still hesitating to just bolt the banneret features unto the main chassis of the fighter at higher level.

Pact of the blade is a pretty good houserule. Well done.
 

Steampunkette

Shaper of Worlds
Supporter
I like the pact of the blade houserule. It works wonders to make Warlocks both more streamlined and more gishable. I'd probably use it on a Hexblade and normally I go pact of the tome on my Hexblades.

Question about the Heroic Actions: You say they get more as they level up. How many more and on what scaling?
 

doctorbadwolf

Heretic of The Seventh Circle
I like the pact of the blade houserule. It works wonders to make Warlocks both more streamlined and more gishable. I'd probably use it on a Hexblade and normally I go pact of the tome on my Hexblades.
I’m glad! I’ll polish the wording when I get a chance and post the finished version. Any Invocation ideas? Maybe one that lets you change weapon form 1/turn as part of attack, and gain prof with medium armor, or maybe more HP per level?
Question about the Heroic Actions: You say they get more as they level up. How many more and on what scaling?
Proficiency bonus + number of attacks per attack action per long rest.
 

Steampunkette

Shaper of Worlds
Supporter
Invocations for the new pact blade... hmmm...

1) Let them turn their Rod into a Pact-Keeper, giving them a +1 to spell attacks and save DCs if they cast with their rod in hand.
2) How about letting them use their rod to grapple someone with a corruscating whip of Eldritch Power at a range of 15-20ft?
3) Rather than medium armor proficiency (And magic armor) let them get an upgraded "Eldritch Armor" form of mage armor. Instead of 13+Dex make it 10+Cha+Dex
4) Dual-Wielding invocation. If you've got a light melee weapon in your off-hand you can bonus action attack after using Eldritch Blast.
 

Level Up!

An Advertisement

Advertisement4

Top