Li Shenron
Legend
MerricB said:Setting is absolutely irrelevant to this.
World of Warcraft is not successful because it's set in the Warcraft universe: it's successful because it is a really good game.
On an individual scale, setting is not irrelevant. How good the game is may be more important, but to say that the setting is irrelevant is a mistake: if there's a game set in a world that I'm familiar with, there are more chances that I go and check out that game or get some info about it.
It's not that an unknown setting prevents me from playing a game. For ex. when I first heard about Baldur's Gate, I've heard it was a great CRPG and wanted to try because I've tried a PnP RPG before and liked it, but I knew nothing of Faerun. But now that I know FR, if there's a new CRPG like NWN I go check it out, while I didn't for instance check out City of Heroes. Especially because I don't have the time to play and the money to buy all the CRPG that I've heard they are good.
And in the case of DDO, I KNOW that the fact that it is set in Eberron does not attract me personally, because I don't like Eberron ideas enough to make me invest on it on the PnP either (I'm convinced it's a good setting, anyway). I am pretty sure that if DDO was based on FR - even if I am not necessarily a "huge" fan - I would have been much more interested in trying it out.
Maybe it's different for others, but don't say that it's "absolutely irrelevant" because that's not the truth...
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About WoWarcraft: IMO part of its success is indeed that it was built upon WC3 which was extremely successful (partly because of Starcraft). Lots of WC3 players wanted to try a game that featured expanded versions of WC3 heroes for example, and were hoping for a game that combined WC3 with Doom or similar...