steeldragons
Steeliest of the dragons
Interesting. I guess we weight the relative value of higher level spells and a short-rest recharge differently.
I suppose.
For me high level spell access means very little/practically nothing to my view as most games are not going to get beyond a 5th or, maybe, 6th level spells anyway.
The short rest recharge, a very nice magical bell/whistle is essentially nullified, to my mind, with a paladin being able to change what spells they know every single day [long rest]. Having more of the same is really not as..."useful", I guess, as being able to change what you can do every day.
Take, for example, 6th level (as a decent average level for the bulk of [ime] play). The Warlock has two slots (up to 3rd level) they can use every short rest. That's 4-6 potential slots. depending on how many short rests you get in. You have 7 spells to choose from.
A paladin has 6 slots, all day every day, and they can be different every day. Though they are only up to 2nd level slots, I would still weigh the utility/versatility over a few 3rd level slots the warlock has, especially if they're only (as I generally expect) getting 1 short rest during the day.