Emerikol
Legend
Are you at all able to divorce the idea of it being the character somehow making the decision instead of it just being fate, chance, or coincidence?
In your experience, what's the best system with the least metagaming you've played with?
Well, my problem is that it is the player making the decision. I suppose some things could be fixed by making them random but then they'd be less valuable as character options.
Perhaps a good example would be a power that I could activate to automatically crit on a hit. I can do it though only once per combat. This would be problematic whereas a system where when I roll a 20 I crit would not. Why? Well, a character would like to crit every time. So if it's up to the character he's use the "power" every time to crit. He can't though for an arbitrary reason (very arbitrary in this example which I use just to make the point). Whereas, if on a roll of 20, the character crits the assumption would be that the character is trying every time. He rolls that d20 hoping it's a 20 every single time. To me that is worth something.