the Jester
Legend
francisca said:This just occurred to me while reading this thread, so the idea may be a bit half-baked, but here goes:
Instead of training for levels, how about training for feats?
Oooh, I really like this idea!

In my campaign, the advancement rate in 3e really threw me off at first. I insert breaks occasionally, and I like adventures that require a few months of game time. Lemme check- my 3e game started in game year 360, now it's 368 OLG... the pcs have advanced from 1st to between 18th and 22nd level. So eight years to become an Epic-level party. That includes a 5-year gap. There was a lot of travel time at low levels but not really a whole lot of down time for the most part (other than the five-year gap).
One disadvantage to relying on travel times is that high level parties usually just teleport around.