Philotomy Jurament
First Post
An excellent choice. I'll comment on the player issue at the end of this post.1E: It's *is* D&D to me. AT the same time, though, it takes more effort to wrangle players for AD&D. I do think it fits the setting well enough and it can accommodate tacked on subsystems pretty well.
I'm meh on Hackmaster. I'd rather play AD&D. (I did find the MU spell price list in the HM DMG to be a nice complement to the cleric spell price list in the 1e DMG, though.)Hackmaster: Like 1E, it's got a 1E feel with some modern design sensibilities. It can be a bear to run, though, if you use all the rules.
Definitely not my cup of tea, but everyone has their own preferences. If you do go with 3.X, you might want to change the way you do XP. One of the hallmarks of the megadungeon and exploration is making efficient use of your time, staying focused, et cetera. Wandering monsters are supposed to be a nuisance that drain your resources for no real reward (i.e. they don't have a lot of treasure). Since 3.X gives a lot more XP for monsters than earlier editions did, you lose this, and wandering monsters can become a reward, because of their XP, which alters the feel (and maybe the goal) of the game.3.x: The people I generally game with like it, it still "feels" like D&D to me, especially if it's core plus carefully chosen 3rd party and/or official supplments. The steeper level curve conserns me, though, as I want to incorporate a sandbox feel and a degree of randomness.
Yeah, that's my view, too.Pathfinder: I could be wrong but it seems to me that Pathfinder is to 3.x as Hackmaster is to 1E.
Agree, again. I'd rather just play 1e.C&C: I always want to try this game but every time I think about it I wonder what it offers that 1E doesn't.
Sure, they could handle it, although I'd probably still draw on the original sources, too. Both OD&D and B/X have excellent guidelines for developing a large dungeon and distributing monsters and treasure.A Retro-Clone: Could OD&D (Swords and Wizardry) or B/X (Labrynth Lord) handle this game? Would it be more fun?
Yeah, it would work, too. It's mostly the same as B/X. I like B/X better, though.The RC/BECM: This is the game I "grew up on" and holds a lot of nostalgia for me. But is it a good fit? And, I think it would be even harder to "sell" to players for than 1E. On the upside, I own the RC.
I wouldn't let worry about finding players deter me. Old-school D&D isn't an obscure system, and it's enjoying something of a resurgence right now, anyway. I'd decide what I am enthusiastic about and want to run. Then advertise that, as "Hey, I'm excited about this and I'm going to run it. Do you want to play?" If someone won't play because it's not the system of their choice, so be it. But I'll bet you'll find players.
In decades of gaming, there has only been one time I couldn't find players for what I wanted to run (and I've run some odd stuff, over the years) -- and that was when I was overseas in Japan.