To continue...
Thieves' Guilds may:
8) Forge documents and artifacts in order to raise cash.
Cults & Religions may:
5) Forge documents and artifacts in order to raise cash.
6) Forge documents and artifacts in order to inspire the faithful.
Mercantile Guilds may:
4) Forge documents and artifacts in order to raise cash.
Adventuring Companies may:
7) Forge documents and artifacts in order to raise cash.
*I may have been watching too many true crime shows about forgery lately...*
Thieves' Guilds may:
8) Forge documents and artifacts in order to raise cash.
Cults & Religions may:
5) Forge documents and artifacts in order to raise cash.
6) Forge documents and artifacts in order to inspire the faithful.
Mercantile Guilds may:
4) Forge documents and artifacts in order to raise cash.
Adventuring Companies may:
7) Forge documents and artifacts in order to raise cash.
*I may have been watching too many true crime shows about forgery lately...*
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