The noise revealed
With a little prodding from the dwarves Ulzim, Karienna and Akaznyth finish up, the potsherds safely tucked between layers of Ulzim’s bedroll.
Brorgar and Revek take the lead as the party moves around the corner and down a short corridor.
“More Scratches” mutters Revek gesturing with his bow at the walls.
Putting their heads together, Ulzim and Karienna recognize that these scratches are purposeful, almost like writing, but unlike anything either of the gnomes has ever seen.
The corridor bends to the right for about 10 feet before opening into a large room. The room is filled with a number of large square blocks and the bases of a number of pillars, as though construction of the room was never finished. The blocks each carved with intricate repeating patterns with strange lines and glyphs, strangely reminiscent of the neck of a lute, bound up by circles.
All of this is noticed in glances during what comes next, for in the center of the room the source of that strange rhythm is revealed. A grey and white figure whirls through the air leaping from block to block effortlessly, its rapidly spinning form barely distinguishable as humanoid, because of the speed at which it turns. It hops from one bony, bladelike appendage, turning cartwheels while it rotates like a top – sometimes balancing on a leg and at other times on an arm. At last it stops and stands erect, revealing a lithe, grey skinned body almost 8 feet tall, a mouthless face with blank yellow eyes, and legs and arms that resemble sword blades from the knees and elbows down.
As it sees you it leaps towards you beginning to spin in mid air, razor sharp arms outstretched towards you leaving no doubt of its intentions towards you.
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Gnomes and Dwarves, your dance partner eagerly seeks your embrace, who will be first?
Post your actions and include your initiative remembering that we will be using invisible castle for the rolls this time around.
I don’t have the map done yet, but you’ve waited long enough for some action. The important features of this room are the blocks, they are about three feet tall and are everywhere. Winding your way between the blocks will take care and attention moving quickly among them will result in a lot of bruises.
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