Three_Haligonians
First Post
Hey,
It's pretty well established that Crossbows just don't make the grade against their Bow counterparts so I thought of some things to do to help them out and I thought who better to bounce them off of than the ENWorld crew.
1. Remove the AoO: It seems to me that drawing an arrow, nocking it in the bow, taking aim and then firing are all part of one standard action. It makes sense to me why this would draw an Attack of Opportunity in melee combat. The crossbow on the other hand, seems to have split up drawing and loading the bolt with aiming and firing into two different actions so why not say the loading causes an AoO (which I think it does anyway) but the actual firing does not (since it's just the quick pull of the trigger anyway).
2. Mighty Crossbows: Simillar to Mighty bows, the mighty crossbow allows a Str bonus to be applied to the damage. The kicker here is that it is not the Character's Str bonus, but a seperate Str bonus determined soley by the crossbow. So that if a character with a 10 str purchased a Mighty Crossbow +3, they would add 3 to the damage of each shot.
Just some quick and rough ideas and any feedback, from "I love it!" to "Your clearly insane!" would be appriciated.
J from Three Haligonians
It's pretty well established that Crossbows just don't make the grade against their Bow counterparts so I thought of some things to do to help them out and I thought who better to bounce them off of than the ENWorld crew.
1. Remove the AoO: It seems to me that drawing an arrow, nocking it in the bow, taking aim and then firing are all part of one standard action. It makes sense to me why this would draw an Attack of Opportunity in melee combat. The crossbow on the other hand, seems to have split up drawing and loading the bolt with aiming and firing into two different actions so why not say the loading causes an AoO (which I think it does anyway) but the actual firing does not (since it's just the quick pull of the trigger anyway).
2. Mighty Crossbows: Simillar to Mighty bows, the mighty crossbow allows a Str bonus to be applied to the damage. The kicker here is that it is not the Character's Str bonus, but a seperate Str bonus determined soley by the crossbow. So that if a character with a 10 str purchased a Mighty Crossbow +3, they would add 3 to the damage of each shot.
Just some quick and rough ideas and any feedback, from "I love it!" to "Your clearly insane!" would be appriciated.
J from Three Haligonians