Storyteller01
First Post
Gothmog said:Hmm, you're right. I hadn't actually used the Manyshot feat in my campaign yet, and no PC has taken it. I don't plan on using that feat either, as it seems rather too over-the-top to me to allow for any sort of accuracy with the arrows.
However, in campaigns where Manyshot is allowed, I would still want the crossbow to be a precision weapon that fires only once per round at most, and hits harder for experienced users due to placement of the bolt. As it is now, the crossbow is a joke, and historically, even though it was simple to use and easier to train someone to use it than a bow, it was devastatingly lethal to rank and file troops as well as knights (much like a gun). In that case, I would require Weapon Focus with the crossbow to allow for the increased damage. Maybe the damage should be decreased for each of the "extra attacks" of the crossbow to allow for Manyshot to potentially do more damage due to the sheer volume of arrows. Something along the lines of +(die type/2) per extra iterative attack. So from the example above, the fighter would attack with +13 BAB, and do 1d10+10 + any magic for the bolt (15.5 damage average). While the same fighter with the Manyshot feat and a mighty composite longbow (16 Str) would attack at +9 BAB, and do 3d8+ Str mod for each arrow (9) + any magic for each arrow if he hit (22.5 damage average). Seems like a fair tradeoff to me- potentially higher damage with the bow at a loss in accuracy compared to the crossbow's lesser average damage but greater accuracy.
Have the attacker roll for each attack. Each successive attack gives a bonus to hit for the next. If an attack misses, the whole attack misses. If the attack hits, the attacker gains a die of damage for each successfull attack roll.
The attacker can choose when to release the attack. They do not have to use all of their attacks.
This should reduce the 'Many SHot' complex.
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