sithramir
First Post
I stopped playing D&D right around start of 4th edition and haven't really gotten back into it until recently due to reasons not worth mentioning.
Anyways a few comments I had looking at the starter pack:
1) Tiefling and Damage Resistance in general: It basically just states that you take half damage from that form of damage type? Is there really no grading for levels of resistance? Like it used to be 5, 10, 15, etc? Can you now only be resistant or immune? While simple I personally don't like it? Anyone agree? I liked that with DR 5 Fire a torch wouldn't hurt you but now you can still take damage? Guess I really don't like it
2) Spells at higher levels for Wizard and other classes: What's up with only 1 of each level for higher levels spells even at level 20 you only get 1 of 7,8,9 spells? This seems not so fun? Am I missing something? As the "wizard" of any group this seems just horrible
3) Saves are now stat based so what does that mean for monster? Like demons always had the "low fortitude" so you used a death spell on them. But their con wasn't low they just had really poor fortitude. How would this equate now? Seems like higher class monsters will end up with good saves unless they really tweak down stats?
Just would like to hear other peoples thoughts on it.
Anyways a few comments I had looking at the starter pack:
1) Tiefling and Damage Resistance in general: It basically just states that you take half damage from that form of damage type? Is there really no grading for levels of resistance? Like it used to be 5, 10, 15, etc? Can you now only be resistant or immune? While simple I personally don't like it? Anyone agree? I liked that with DR 5 Fire a torch wouldn't hurt you but now you can still take damage? Guess I really don't like it
2) Spells at higher levels for Wizard and other classes: What's up with only 1 of each level for higher levels spells even at level 20 you only get 1 of 7,8,9 spells? This seems not so fun? Am I missing something? As the "wizard" of any group this seems just horrible
3) Saves are now stat based so what does that mean for monster? Like demons always had the "low fortitude" so you used a death spell on them. But their con wasn't low they just had really poor fortitude. How would this equate now? Seems like higher class monsters will end up with good saves unless they really tweak down stats?
Just would like to hear other peoples thoughts on it.