Agamon
Adventurer
I see the Teleport spell as a feature instead of a bug. In past editions, you could use scry the BBEG, teleport in all buffed up and end the adventure before it starts. Now getting there is half the battle (or can be, the DM is still allowed to handwave travel from one place to the other).
Plus, the wizard can always cast it as a ritual if he needs to. Yeah, it uses the slot, but if they need it, they have it.
Plus, the wizard can always cast it as a ritual if he needs to. Yeah, it uses the slot, but if they need it, they have it.