sithramir
First Post
Have you tried reading the Lord of the Rings? Or the Belgariad? Because both of those stories feature some of the worlds most powerful wizards spending a lot of time of horseback. Just sayin...![]()
Yeah. Great point about it. But D&D isn't so "low magic" in most cases or at least in my preference. It kind of feels like all the people who love "low magic campaigns" don't mind this but I like higher magic. Keep in mind I don't need to power game and i love the skills and other parts D&D includes. In fact i often make wizard/thief or wizard/fighters to make a more "rounded" character. However, it can be balanced and still have lots of magic items, etc.
But teleport is just one big frustration to me when higher levels can probably fly instead of using horses for instance but can't teleport now. Portals are useful but in what world would a portal be unguarded by something powerful? I mean if you knew about it why not "tax" it. Why wouldn't the local lord prevent people from it, etc. I feel third tier characters should have more options.
In my games portal knowledge is rare and a benefit of a character who invests in the proper skills. I guess people can get magical mounts too, etc.
The more i think of it there are so many other options like flight, mounts, etc why nerf teleport so much? And if only one spell per level at higher levels then those spells should be more powerful or last longer, etc. They seem to be the same as other editions. I guess even 2 would be better. Obviously I can house rule if i want. Just 1 seems harsh.
I get trying to tone down upper level wizards but in my campaigns the wizards feared the fighters still. Yeah you might fly around and blast them with spells but get anywhere remotely near them (and they still can get items to fly, levitate, etc) and the wizard died real quick. Oh well.