Metallian
First Post
I've been trying to figure out what a "fey" template would look like (Celestial or Fiendish Elves, as described in the MoP, really won't cut it). I'm actually looking for something like this:
http://www.io.com/~jrb/rpg/race-fey.html
But I'd treat Iron Weapons as "Bane" weapons when used against Fey, give them more Spell-Like abilities, and drop the "Nature Form" ability. (also, the way this template handles spells says they cast "like an arcane and divine spellcaster," not really sure what that means...I'd just use spell-like abilities instead) It's close to what I want, but not quite...
The problem is figuring out which spells to allow as spell-like abilities, how many times per day, etc. I want the fey to have a good range of abilities, but I still want them to be playable as PCs. Perhaps I'd make it a "fey blooded" template and that would explain their limited selection of spell-like-abilities.
Also, how would I handle "themed" fey? Like water-types, etc.? Give them a sub-type and a different spell-like-ability selection?
Fey in literature (and other rpgs) often have an aversion to religious ojects and powers. Should I make them turnable? Unable to enter temples (maybe they can do so with magical assisstance, so the PCs can raid old temples)? Repelled by holy symbols (like Vampires)? Are odd weaknesses a good way to balance spell-like abilities, or is that not really they way to go about it?
Basically, I want them to have some "kewl powerz," to have some strange weaknesses, to capture the "feel" of fey in a game like Ars Magica or Castle Falkenstein, and yet to not have such a high ECL as to be unplayable. Any suggestions? Anyone done it yet?
Thanks,
The Metallian
http://www.io.com/~jrb/rpg/race-fey.html
But I'd treat Iron Weapons as "Bane" weapons when used against Fey, give them more Spell-Like abilities, and drop the "Nature Form" ability. (also, the way this template handles spells says they cast "like an arcane and divine spellcaster," not really sure what that means...I'd just use spell-like abilities instead) It's close to what I want, but not quite...
The problem is figuring out which spells to allow as spell-like abilities, how many times per day, etc. I want the fey to have a good range of abilities, but I still want them to be playable as PCs. Perhaps I'd make it a "fey blooded" template and that would explain their limited selection of spell-like-abilities.
Also, how would I handle "themed" fey? Like water-types, etc.? Give them a sub-type and a different spell-like-ability selection?
Fey in literature (and other rpgs) often have an aversion to religious ojects and powers. Should I make them turnable? Unable to enter temples (maybe they can do so with magical assisstance, so the PCs can raid old temples)? Repelled by holy symbols (like Vampires)? Are odd weaknesses a good way to balance spell-like abilities, or is that not really they way to go about it?
Basically, I want them to have some "kewl powerz," to have some strange weaknesses, to capture the "feel" of fey in a game like Ars Magica or Castle Falkenstein, and yet to not have such a high ECL as to be unplayable. Any suggestions? Anyone done it yet?
Thanks,
The Metallian