A Fighters skill points....

Don't forget hit points (over twice as much as the wizard), the better BAB and the initial advantage of martial weapon proficiencies and armor/shield proficiency.

Not saying, that fighters are better than wizards, they most certainly are not, but they do get a bit more than a feat every 2 levels.

Bye
Thanee
 

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reapersaurus said:
Thanee - I agree, but KD said in a previous post that the other abilities were a wash, and I predicated that in my equation.

Yes, that statement was misleading on my part (I was more focusing on special abilities between the classes).

In reality, I consider the +1 BAB per level to be a huge thing.

10th level Fighter
10th level Wizard

Wizard maxxed out Int to 18 at first level which costs 16 point buy points, so he probably has a 10 Str.

Fighter maxxed out Str to 18 at first level which costs 16 point buy points, so he probably (without items) has a 20 Str at 10th level (possibly not, but assuming both classes maxxed out).

Fighter is +15 to hit without magic, +16 to hit with Weapon Focus.

Wizard is +5 to hit.

AC 25 opponent. Wizard hits on a 20. Fighter hits on a 9. 5% of the time versus 60% of the time.

When you do the normal comparison, people write down:

"Fighters are +1 BAB every OTHER level compared to the Wizard."

Although literally true, this statement is totally misleading.

It does not point out that for any AC 18 to 25, the 10th level Fighter hits 55% more often, even without a magical weapon (typically more with one).

And, it gets more lopsided as you go into higher levels.

The point I am trying to make is, sure, a Wizard gets +1 BAB every two levels. But, the minor combat ability he had at low level is eventually lost completely. As the Wizard is gaining higher and higher level spells, his BAB becomes less and less of a factor in the game. At 1st level, a Wizard might use a weapon (probably a missile weapon) 50% of the time in battle. At 20th level, a Wizard with +10 to hit while the Fighter is +27 (still without any magic) to hit is a total joke, and hence the Wizard would use a weapon less than 1% of the time. In situations where the 20th level Fighter would be single swing hitting 95% of the time (for a lot more damage), the 20th level Wizard would be hitting 10% of the time (and usually 5%) and it is not worth his time to even consider it in the vast majority of circumstances.

Basically, his ability with a weapon is for all intents and purposes, worthless at higher levels.

Around mid level, having a BAB at all for a Wizard isn't worth much of anything. And yes, there is the occasional Wizard who makes his DEX and INT high so that he can use a missile weapon without casting a spell. His to hit is not a joke as quickly as his non-high DEX fellow Wizard, but it's still not much of an ability once he gets to mid-levels.


So, BAB for fighters is worth a lot lot more than BAB for wizards. Feats are worth a lot more. Hit points are worth a lot more. And, superior AC is worth a lot more. The simple comparisons like "fighters are +1 BAB more every other level" are totally misleading and do not really show the scope of how potent the variance really is.
 
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19 Feats

Level 20 Human Fighter gets 19 feats: 1 Human, 7 general, and 11 fighter.

Here is one example of what you could spend those feats on, with just the PHB and a single combat style (and a single weapon).

Leadership, Iron Will, Skill Focus Ride,
Animal Affinity, Blindfighting, Cleave, Combat Reflexes, Great Cleave, Greater Weapon Focus Lance, Greater Weapon Specialization Lance, Improved Critical Lance, Improved Initiative, Mounted Combat, Power Attack, Ride By Attack, Spirited Charge, Trample, Weapon Focus Lance, Weapon Specialization Lance
 

Blindfighting, combat reflexes, cleave, and great cleave are all more or less useless for a mounted combatant. You're not the "sit in the middle of the enemies and attack a lot" kinda guy. You're the "charge the BBEG and see how much damage I can do while riding by him" kinda guy.

Trample sucks.

Two skill feats suck... I know, they effectively give your mount +5 ac... but only for one attack a round.

That's 7 feats that pretty much suck.

I believe that means every feat from level 12 onward (besides greater weapon specialization) is crap.... which I believe is exactly what most people say about the fighter - above level 12, they suck.

-The Souljourner
 

The Souljourner said:
I believe that means every feat from level 12 onward (besides greater weapon specialization) is crap.... which I believe is exactly what most people say about the fighter - above level 12, they suck.

That's the point though.

People say "hey, there are no uber feats left", so the fighter sucks at higher levels.

He does not suck. Give him ZERO feats from 12th level on and he still does not suck. He still deals death right and left to his foes.

Except for older dragons, there are few creatures in the various monster books that a high level (14+) fighter does not hit the vast majority of the time.

Granted, without magic armor, magic shields, and buff / protection spells from his spell casting allies, the fighter will be taking serious damage in return from powerful creatures, but that is part of the balance of the game.

Spell casters in the game assist in the defense of the combatant types. The combatant types either hold off and kill, or hold off until the spell casters can kill or assist to kill, the more powerful creatures.

It's a symbiosis and one which would not work except for the increased BAB and hit points of fighters, paladins, and rangers.

People are focusing on the feats as if the feats are the bread and butter of combatant type characters.

Feats definitely increase the potency of fighters and differentiate the fighter from other combatant classes like Paladins and Rangers, but they are not the mainstay of their effectiveness. BAB and hit points are the mainstay of their effectiveness.


Plus, it is very easy to get to 19 good feats for a fighter without using a single book other than the PHB.

1) Dodge
2) Mobility
3) Spring Attack (if the fighter has a 16 dex)
4) Exotic Weapon Proficiency (why use a martial weapon when you can use an exotic more damaging one)
5) Expertise
6) Improved Disarm
7) Improved Trip
8) Whirlwind Attack
9) Improved Critical
10) Improved Initiative
11) Point Blank Shot (why limit yourself to melee weapons? that's dumb)
12) Far Shot
13) Precise Shot (probably not needed, but useful when it is)
14) Rapid Shot
15) Shot on the Run
16) Power Attack
17) Cleave
18) Improved Bull Rush
19) Sunder
20) Great Cleave
21) Quick Draw (not as wonderful, but again, useful when it is needed)
22) Weapon Focus Melee Weapon
23) Weapon Focus Missile Weapon
24) Weapon Specialization Melee Weapon
25) Weapon Specialization Missile Weapon

Here are 25 feats from the core PHB which a fighter can choose from, depending on what he wants to do. Only 2 of them are really so so feats. The rest are solid.

This does not include the 20 or more other feats that are available and worthwhile to fighters in the various class books (e.g. the Dwarven Fighter in our group is planning on taking Monkey Grip so that he can use a medium sized weapon, just like a human, while retaining his darkvision, his Con bonus, etc.).
 

KarinsDad said:
(e.g. the Dwarven Fighter in our group is planning on taking Monkey Grip so that he can use a medium sized weapon, just like a human, while retaining his darkvision, his Con bonus, etc.).

Did I miss something there? Why does he need Monkey Grip to wield medium sized weapons?

Bye
Thanee
 

The Souljourner said:
Blindfighting, combat reflexes, cleave, and great cleave are all more or less useless for a mounted combatant. You're not the "sit in the middle of the enemies and attack a lot" kinda guy. You're the "charge the BBEG and see how much damage I can do while riding by him" kinda guy.
Ehm.... Spirited Charge and Cleave sucks????? It's the best way to use it, you are mobile as hell and can choose from where you attack to have several enemies in reach. Without Cleave, one single attack for Mounted Warriors suck if the archers pick him as target.

And Barbarians with Greatcleave don't sit in the middle of enemies and attack a lot either. They charge into the middle of at least 6 guys with nearly full Power Attack, eat some AoOs on the way in and Cleave the hell out of them.
 

Thanee said:
Did I miss something there? Why does he need Monkey Grip to wield medium sized weapons?

Because 4 of the players are brand new to 3E DND, I haven't played the game in a year and a half, and I keep forgetting the @#$@#$ rules. ;)

Thanks for reminding me on that.

Boy, do I feel dumb. :eek:
 


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