A Fighters skill points....

FrankTrollman said:
<SNIP>

I don't know. How much do you value Weapon Focus? I think it sucks, and so I am annoyed when a Prestige Class demands that I take it. If you were going to take it anyway (perhaps because you are trying to make use of the Fighter's "ability" to take Weapon Specialization) then that's no cost at all.

On the other hand, I really like the 3.5 Endurance feat. And of course it comes with a level that has 6 skill points, which is practically a feat in and of itself. So I really don't mind getting Endurance as a bonus feat instead of not getting a bonus feat like I would be getting from taking Fighter levels (since it comes on an odd level). The fact that it is used as a prereq certainly doesn't make it worse.

-Frank

Weapon Focus is the most used feat in the game. How many times do you attack over the course of a career? 2000? 1500? With a 5% return on investment that's 75-100 extra hits. That's a lot of bonus hits.

Same with WS. Give it a few levels to get there, say 1200 attacks, maybe 3-400 hits, 750 points of damage? Piles up pretty good.

Frank, I'm interested in how you reconcile the "fighter is no good" argument in this thread with the "you're better off taking fighter and wizard levels" argument in the Elven Fighter Mage thread. If you make the fighter that much better, doesn't that make the EK and SS builds even worse? And what does that lead to?

PS
 

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Weapon Focus is the most used feat in the game. How many times do you attack over the course of a career? 2000? 1500? With a 5% return on investment that's 75-100 extra hits. That's a lot of bonus hits.

Personally, I prefer to take a larger conditional bonus, such as Great Teamwork. I can then modify my fighting to the style that I have. A simple +1 all the time with one weapon is much smaller, because it assumes that I am not putting active effort into flanking (in order to get the Great Teamwork bonus) - which of course I am.

Frank, I'm interested in how you reconcile the "fighter is no good" argument in this thread with the "you're better off taking fighter and wizard levels" argument in the Elven Fighter Mage thread. If you make the fighter that much better, doesn't that make the EK and SS builds even worse? And what does that lead to?

My argument is that the "Fighter" is not very good, and because the Spellsword isn't even that good it is by comparison awful.

The Eldritch Knight is better than taking Wizard and Fighter levels. It's just like taking 2 levels of Fighter and the rest as Wizard except that you get extra hit points and BAB with some of the Wizard levels. Unfortunately, the basic fact is that Wizard and Fighter abilities are so anti-synnergistic that that ends up not being all that good a deal.

The Fighter needs to be good at his job for every single level. The Wizard needs to be good at his job for every single level.

Further, the two classes need to be set up so that their abilities synergize instead of cancelling. For example: having armor proficiency should negate Arcane Spell Failure right off (as things stand, part of a Fighter levels built-in balancing factors is that they come with heavy armor - ASF actually nerfs the fighter end of the Fighter/Wizard). But of course, that's a seperate issue. Until the Fighter stands on its own making an intelligent prediction of what would make the Fighter 10/ Wizard 10 viable is difficult at best.

-Frank
 

FrankTrollman said:
I'm not especially looking for a fight, but I can't stop sniping you either.
Fine, we'll play it your way.
You see, your two "solutions" to the Fighter problem were:

1> Spend a couple of feats on Cosmopolitan.
Let's stop right there. Let me go over it again. It's really pretty simple:

The fighter doesn't need to be fixed. He has strengths and weaknesses, just like every other class. His strength is more feats and a full BAB. His weakness is less skill points than other classes.

You are arguing that that the fighter's low skill points make him unplayable outside of combat. Setting aside the absurdity of that statement, I offered you a way for fighter-players to increase their bonuses to certain skills: by investing in feats that allow just that.
2> Multiclass
I never made this argument. My argument was that fighters, like everyone else, can invest in the proper magical gear to shore up thier weaknesses. A wizard with low hp buys an Amulet of Health, a monk with a low AC buys Bracers of Armor. And a fighter who wants to excel at skills can buy a Brooch of Persuasion, a Mirror of Vanity, or a Ring of Deft Misdirection.

Each class has inherent weaknesses, and there are ways, such as spending opportunity (by using feats) or money (by purchasing the correct gear) to compensate for them. None of the classes can or should be able to do everything all the time, as you seem to feel the fighter should.
For the first one, let's look at a 3rd level Fighter:

The only class features of the whole class so far, has been the gaining of 2 bonus feats. If I spend two feats that I otherwise would not have to get a couple of Cosmopolitans, I then have to spend those 2 bonus feats on the combat feats I otherwise would have without taking any class at all.

So the net result: I get +2 to two skills, and have the lowest possible number of skill points and no class features at all for three levels. Do I have to draw you a diagram?
No, I can see the inanity without your draw-by-numbers, thank you very much. Now that you've painted your little sob-story picture of the fighter that couldn't, let's look at the wizard and compare.

The wizard sucks at combat. The only class features of the whole class so far are 3 spells per day. If I spend three spells that I otherwise would not have to get a +8 AC bonus and +4 to strength--for one combat--then I've wasted all my class abilities and have nothing left--as if I had not taken the class at all.

So the net result: I get +8 to AC and +4 to strength for one combat, and have the lowest possible number of hit points and no class features at all for three levels.

Sound familiar? :rolleyes:

Instead, let's take a look at a 10th-level fighter. He has 10 feats to play with, 6 of which were granted by his class. That's enough for Power Attack, Cleave, Great Cleave, Expertise (wait, if he has Expertise that means Int 13, and one extra skill point every level, doesn't it?), Whirlwind Attack, Dodge, Mobility, and Spring Attack. That's a nice helping of combat abilities. On top of that, he has two more feats remaining. Say our fighter also fancies himself a diplomat. He wants to be a general in the future, so he things Diplomacy would be a good skill to have. So he's been putting skill points into it (cross-class) and has five Ranks. So he decides to use his last two feats on Skill Focus (Diplomacy) and Persuasive, netting him another +5: for an overall +10 to Diplomacy.

No, +10 to Diplomacy isn't as good as a rogue or bard's +13, but it's still plenty good to get the job done.

That's my point, Frank. That a fighter is plenty powered as is. That perceived weaknesses can be compensated for (if the player feels it necessary) just as other classes compensate for their weaknesses.
For the second one:
[sarcasm]
Gosh, you're right! If I don't take Fighter Levels at all, my Fighter Levels won't drag me down! Why didn't I think of that?
I didn't think of it either. How strange.
Of course, I can make up for the shortcomings of the Fighter class by not taking Fighter Levels. That solves everything.
[/sarcasm]
Lots of good dialogue here. Yep. Yesiree.
Of course, that's just like saying "The Sorcerer's power and diversity problems are completely solved by just taking your first level as Wizard and taking all of your subsequent levels as Wizard."
That's an entirely different question. Why are you muddying the waters with bad analogies?
That's basically so irrelevent to the discussion that I can't even tell if it's "true" or "false". Any problems with a class can, of course, be removed by taking your levels in some other class - that's not a helpful suggestion.
You've spent so much time on this that even though it was never my intention, I will address it anyway.

Multiclassing is not a means of fixing the "problems" of the fighter class. It's a means of strengthening the weaknesses of a character, as a whole. The fighter class provides serious melee power, but that power comes at a cost in other areas. If a player wishes to recover some of that non-combat strength, they can multiclass into a class that has that kind of strength. Of course, they would then be giving up the extra power that additional fighter levels afford, but that's the nature of the Multiclassing Game.
So yes, pendragon - your suggestions are comical to the point where you are the comic relief of this discussion. We can't take you seriously. That's why we make fun of you.
I'm not sure how to reply to this. You seem intent on portraying my discussion as farcical, in the way that you might laugh at a child attempting to talk politics with the adults. This doesn't bother me, because I can see for myself the direction this conversation has followed.

Still, if it makes you feel better to think of me as "comical" and my presence as "comic relief" that can't be taken seriously, then feel free. It's only fair. I'm certainly thinking the same of you. :p
 

Lord Pendragon said:
<snip>
Multiclassing is not a means of fixing the "problems" of the fighter class. It's a means of strengthening the weaknesses of a character, as a whole. The fighter class provides serious melee power, but that power comes at a cost in other areas. If a player wishes to recover some of that non-combat strength, they can multiclass into a class that has that kind of strength. Of course, they would then be giving up the extra power that additional fighter levels afford, but that's the nature of the Multiclassing Game.
<snip>

The thing of it is that you shouldn't have to face that sort of manipulation to make the type of fighter you want. Let's have a look at one of the classic examples of this: the Knight Errant. The honorable swordsman who would never strike at his opponent from the back (negating the rogue levels), the warrior who has no magical abilities outside of his equipment (eleminating everything else save Barbarian), and who is definitely well groomed.
This sort of character needs Diplomacy in addition to the standard list of Fighter skills. And you know what? He's going to be better at it than he is at making his own equipment, climbing/jumping around, or much of anything else. Assuming an intelligence of 13 (what's needed for the expertise he'll be taking at some point), he'd have Ride, Diplomacy, and Handle Animal, all on equal footing.
The only way to do this, according to your analysis, is to multiclass or take feats. I disagree. This should be one of the basic archetypes that can be built with the fighter, but the simple fact is that it isn't, not without messing with the class itself (something that, if the class were built correctly, you wouldn't have to do), or taking extra feats to do it (feats that could better define the character, and whether you think it or not, 2 feats is an awefully high price to pay to build an archetype).
This, of course, doesn't address the need for more skill points, but I think it's a fairly moot point at this point because the fighter really doesn't have the skills to handle the skill points he has right now. If you have an int above 15, you're probably going to run out of class skills to define your character!
And I think I've made my point, so I'll stop rambling now.
Magius out.
 
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Magius del Cotto said:
The thing of it is that you shouldn't have to face that sort of manipulation to make the type of fighter you want. Let's have a look at one of the classic examples of this: the Knight Errant. The honorable swordsman who would never strike at his opponent from the back (negating the rogue levels), the warrior who has no magical abilities outside of his equipment (eleminating everything else save Barbarian), and who is definitely well groomed.
This sort of character needs Diplomacy in addition to the standard list of Fighter skills. And you know what? He's going to be better at it than he is at making his own equipment, climbing/jumping around, or much of anything else. Assuming an intelligence of 13 (what's needed for the expertise he'll be taking at some point), he'd have Ride, Diplomacy, and Handle Animal, all on equal footing.
The only way to do this, according to your analysis, is to multiclass or take feats. I disagree. This should be one of the basic archetypes that can be built with the fighter, but the simple fact is that it isn't, not without messing with the class itself (something that, if the class were built correctly, you wouldn't have to do), or taking extra feats to do it (feats that could better define the character, and whether you think it or not, 2 feats is an awefully high price to pay to build an archetype).
This, of course, doesn't address the need for more skill points, but I think it's a fairly moot point at this point because the fighter really doesn't have the skills to handle the skill points he has right now. If you have an int above 15, you're probably going to run out of class skills to define your character!
And I think I've made my point, so I'll stop rambling now.
Magius out.

I'm not sure I agree with this, particularly the part about spending feats. How would you build the archer archetype without spending feats to do it? How would you build a swashbuckler without spending feats? And really, how could feats "better define" the "well groomed" Knight Errant than Cosmpolitan and Education would?

Here's a perfectly viable Knight Errant at 2 different levels, and I think it looks very playable to me.

Knight Errant
Human Fighter 1
S 15 D 8 C 12 I 13 W 10 Ch 14

Skills (16 points)
Ride 3 (r4)
Handle Animal 6 (r4)
Diplomacy 6 (r2)
Knowledge(Nobility) 6 (r4)

Mounted Combat
Ride-By Attack
Education (nobility and a second one)
*************************************************************
Knight Errant
Human Fighter 6
S 15 D 8 C 12 I 14 W 10 Ch 14

Skills (39 points)
Ride 10 (r9)
Handle Animal 11 (r9)
Diplomacy 13 (r9)
Knowledge(Nobility) 8 (r5)
Knowledge(History or Religion or local or Geography, which ever fits the PC best) 8 (r5)

Mounted Combat
Ride-By Attack
Spirited Charge

Power Attack
Cleave

Combat Expertise

Cosmopolitan (diplomacy)
Education

PS
 


Lord Pendragon said:
Fine, we'll play it your way.Let's stop right there. Let me go over it again. It's really pretty simple:

The fighter doesn't need to be fixed. He has strengths and weaknesses, just like every other class. His strength is more feats and a full BAB. His weakness is less skill points than other classes.

No the fighters strength is supposed to be being the best he is at what he does which is fighting. The full bab and the feats are mere tools to reach that end.

So is the fighter the best there is at fighting? Well, maybe by a smidge. The problem is the fighter is way more than a smidge worse than everyone else outside of a fight. Virtually every class in the game comes dang close to equalling the fighter in a fight, and considering how much the fighter sucks outside of a fight compared to these same classes that's just sucks.
 

Good point shard. Also:

Anyone read the "unearthed arcana" version of the Fighter? He has a few knowledge skills (3 of them, imagine that) and 1d12 hitpoints. Only other diff is a few fixed feats like weapon spez, its not a choice and armor spez which adds up too another +2 ac rating if using med or heavy armor). The other nice thing is some heavy armor ratings (no magic included) goes up to a ac rating of 12!!! Now this a "fighter"!!! My bad, screw the skill points.

Seems Montecook thought the "fighter" could use a little more humpf too.

DA

Now whats the choice....A) pick the "fighter class" or B) the "variant fighter class" giving me extra core classes, 1d12 hitpoints, and forcing me (ya poor, poor, me) to take weapon and armor spez?

I think I would take the reg Fighter class because it, well, hmmmm.......ok I lied, B it is!
 

Okay, my character concept is that my guy is the best warrior in the whole world, and he doesn't wear armor because he relies on dodging blows, and I want him to be amazingly fast and able to leap out of the way of fireballs and stuff, and a really good acrobat. I want him to be able to handle himself well in social situations -- I like the idea of women swooning over him and such, although he thinks of all that stuff as fake anyway. He can sneak really well if he has to, although he hates taking people by surprise. He'd rather win in a fair fight, because nobody's ever used a blade as well as he has.

So what class am I?

I'm an anime freakin' munchkin wannabe, is what I am.

Welcome to a balanced roleplaying game. The guy who's good at talking with people is not going to be as good in a straight-out fight as the guy who does NOTHING but fight.

If your character concept is a Knight Errant, ask your DM if you can trade Climb, Jump, and Swim for Diplomacy, Knowledge:Politics, and Sense Motive as class skills. That's listed as an option right in the DMG, and it sounds like a GREAT idea for a character. With an Int of 10, a human guy can have these max'd out -- or he can have several ranks in these skills and a few left over for crafting items.

One aspect of this discussion that hasn't really been addressed is the notion that someone "doesn't count" as skilled in something unless they have full ranks in it. If the only time a skill is useful is when you've got full ranks, then your DM is screwing you over. The DM should make sure that many if not most skill checks should be reasonably makeable (say, 50% chance?) by a character with max'd out cross-class ranks in a skill. This lets the guy who max'd out his cross-class Spot still catch things a lot of the time, while the dedicated Scout character gets to ALWAYS see the same things. This is just like sending in monsters that your Bard and Cleric can hit sometimes but your Fighter can ALWAYS get a good hit on. It's making the game fun for everyone.

Skill checks that are only makeable by max'd rank characters should be rare. If they're not, then your DM is the one to blame, not the D&D system. The notion that everyone should have max'd ranks or not bother putting ranks in at all is one that should be put to bed.
 

Well first, I would just use the "unferretted class" in arcana unearthed. Hes the complete op of the new fighter class in thier. The unfer, is fast agile, ect, ect, the fighter is armored and damges u to death.

Also, I forgot to mention that dispite the AU fighter having some fixed feats, they # total of 13. Thats 2 better plus the skills and hit dice over the current 3.5 fighter.

Simply amazing.

DA
 

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