Ketjak said:
<snip>
This is not an insult: if one doesn't see that each class has strengths and weaknesses, there is no way to "prove" to that person's satisfaction that an increase in skill points per level will disrupt the balance of the classes. The ranger is the "skilled warrior;" if you give the fighter ("combat specialist") more skills, what does the skilled warrior get to keep his edge in skill use? More skills? What do the "skill specialists" - the bard and to a lesser extent, rogue - get to keep their edge over the skilled warrior?
My point is: while the combat specialist is demonstrating knowledge of practical weapon and armor use across the board that makes him shine in combat, the skilled warrior led them there and now either gets to shoot arrows or engage with two light weapons - while wearing less armor.
<snip>
This is all well and good, except for the fact that in this case, the skilled warrior is just as good as the combat specialist in most combat situations (and if you're going ranger, you'll probably be going with either the two-weapon tree or the ranged tree anyways), and he excels in stealth, detection, and survival, as well as a few other things.
IMO, this isn't a balanced state of affairs. Yes, the fighter gets an ungodly number of feats to play with, but you need to know how to place them, and most feats are combat oriented; those the fighter gets are almost exclusively so. In the end, we have two characters that are good in most combat situations; one that can do well with several different attacks, the other that can do well with dual wielding/ranged combat. Is this difference worth 4 SP a level?
Let's have a look at what each starts with:
Fighter: +1 attack, +2 save, one bonus feat, 2/N weapon feats, 5 armor feats (light, medium, heavy, shields, and tower shields), 2 SP/level, and d10 HP.
Ranger: +1 attack, +4 save, 3 feats/abilities, 2/N weapon feats, 3 armor feats (light, medium, shields), 6 SP/level, d8 HP.
So what does the fighter have in this?
Up: +2 HP and 2 more armor feats.
Down: 2 on saves, 4 SP/Level, and 2 feats/abilities, one of which is exclusively ranger, the other of which is ranger/druid.
Tied: BAB
This doesn't look too good, does it? What about Paladin and Barbarian? Well, the Paladin comes out a bit ahead, but not too much, and the barbarian starts off about equal, I'd say. But what happens as you go up levels? Well, Rangers and Paladins get spells, Rangers get an ability every level until 11th level, and barbarians get something every level. Oh yeah; the Ranger and the Barbarian both have more skill points than the fighter does, and they all have a much more sensible skill list.
Hm... Think the fact the fighter can chose his feats every time he gets them makes up for all that? I don't.
Magius out.