A Fighters skill points....

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As I stated earlier, a good way to deal with skills for the core classes (specifically those with deficient skill points and skill selection) is to use the Expert Mechanic, where a player may choose say 3 to 5 skills as class skills. This would allow for the development the character concept and help a character enter a prestige class without having to multi-class.

I think a change like this would go along way in making single-class characters like Fighter's more desirable. I know in our group no one likes to play single class characters because they are boring compared to prestige classes.
 

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The_DarkAngel said:
Ketjak said:
Multi-classing support character concept building. Pick the classes that support your concept. Don't expect to have everything, as this is a game that's relatively well-balanced and no one person or character should dominate game play.
Multi-classing is not a solution to balancing classes.

I never said or posted that multi-classing is a solution to balancing classes. I said, as you quoted, that multi-classing is the key to developing a character that fits a concept. There is a huge difference between the two.

The_DarkAngel said:
Balanced classes and "then" multi-classing is a solution.

So... balancing the classes and then multi-classing is a solution to balancing classes? That's recursive and doesn't make sense. Can you clarify your position?

The_DarkAngel said:
And how is it, you know the boys made such balanced classes. Did they personally give you a formula that shows you they are? By all means share with it us. Please prove me in my opinion is wrong because I cant follow peeps with out challenging thier reasoning.

Er, I believe the classes are fairly well-balanced because of the following reasons:

- I play the game
- I know others who play the game
- no single character class can dominate the game, albeit that's more true in 3.5 than it was in 3.0
- I am a game designer, and I see the balance trade-offs these designers made.

No, I don't claim it's perfect, or that I am. I make mistakes of perception, and these designers made mistakes of design. Neither case invalidates the Fighter class's being a well-balanced class that can stand on its own, but it cannot be most of the concepts described in the Fighter class fluff descriptions or any literary character.

Those are either impossible to build or are multi-classed Fighter/somethings.

The_DarkAngel said:
And lastly, yes classes have thier weakness in the general sesne of no class is "perfect" nor should it. The Fighter cant use armor in all enviorments, he isnt good at willfull magic, or vs traps, or skills. Hes good at one thing by a smidge compared to the Barbarian directly. Tell me "how" 2 other skill points per level off sets this class, becuase I dont see it.

I understand that you don't see it. From my perspective, that is the fundamental problem. :) This is not an insult, I merely recognize where the core discrepancy is.

Saying the Fighter can't use armor in all environments is as useful as saying Wizards can't cast spells in all environments. The other categories of things the Fighter "isn't good at" are as relevant - that is, not at all. The Fighter is a career choice made by those people who want to master not just one form of combat, but all combat situations and, if he specializes, all situations in which he can use a chosen weapon.

This combat specialist is not a jack-of-all-trades. He's not a scout or wilderness survivalist, nor even a war historian. He's a professional weapon-wielder who is able to apply his ability with a weapon - or all weapons - effectively in a wide variety of situations. The Fighter class is very good at being that kind of character. Think of the Fighter as the "combat damage" specialist, since "combat specialist" is still a little vague.

BAB and raw feat counts and feat equivalents don't tell the whole story. Here's a quick "every five levels" snapshot, assuming all stats are high enough for each character to qualify for each feat as needed. For fun, the Fighter chose feats to match the Ranger's combat style.

By level 5, the human Ranger has Endurance over the human Fighter. The Fighter has all the same "combat style" feats as the Ranger, the same Weapon Focus, and has Dodge and does more damage (than Joe Commoner) to everyone with his chosen weapon; the Ranger does more damage (than Joe Commoner) to a restricted group of targets, but with any weapon he wields. Both classes have used their universal feats to supplement their combat styles.

By level 10, the Fighter is hitting with his chosen weapon more often than the Ranger is with any weapon unless the Ranger is fighting a member of his restricted group, at which point it's equal damage - or the damage is greater, but for a very specialized group of opponents. If the Ranger chose ranged combat style, the fighter has all the same feats, is more accurate with his chosen weapon, and is most of the way down the path to Whirlwind Attack (he's got the entire Dodge tree), because he wants to do well in both melee and ranged combat. If the Ranger and fighter chose two-weapon style, the fighter also has Whirlwind Attack. Both classes have used their universal feats to supplement their combat styles.

By level 15, the Ranger has mastered his combat style. The Fighter, in the meantime, has mastered the same combat style (earning the final feat one level later than the Ranger). The Ranger has either increased the number of targets to which he does extra damage or has made one group quite unhappy. The Fighter is doing more damage with his chosen weapon to all targets. Both classes have used their universal feats to supplement their combat styles.

By level 20, the Ranger can Whirlwind Attack. The Fighter, in the meantime, has mastered the other ranger combat style, or gone up the Power Attack tree, or the Mounted Combat tree, and has a general utility feat like Combat Reflexes, Blind-Fight, Improved Critical, Improved Shield Bash (especially for the TW Fighter), or Quick Draw. Both classes have used their universal feats to supplement their combat styles.

At any time, the Fighter may choose Endurance and either delay his Whirlwind Attack (not worth it, IMO) or delay his mastery of another combat style (probably not worth it).

I haven't done an analysis of average damage. I am certain the Fighter does more damage, though I'm not sure about the damage comparison when one includes an animal companion. My guess is it's about equal.

The Fighter has +1 hit point average per level. His AC generally starts out better and generally maintains that edge, especially when magic and money start to compensate for the Ranger's Light Armor's higher Max DEX bonus.

The Ranger class is designed to be versatile and certainly makes a much better scout, while the Fighter class is designed to be really good at combat. The Fighter owns combat, and nothing else. But he's really, really good at it, even if his weapon of choice is taken away. The Ranger is pretty good at combat and has a lot of skills to rely on for overall versatility, but when it comes to being prepared for anything in combat he can't match the career Fighter.

Magius del Cotto said:
This is all well and good, except for the fact that in this case, the skilled warrior is just as good as the combat specialist in most combat situations (and if you're going ranger, you'll probably be going with either the two-weapon tree or the ranged tree anyways), and he excels in stealth, detection, and survival, as well as a few other things.

Magius, see my analysis above. The skilled warrior is not as effective as the combat specialist in most combat situations. At higher levels, if the skilled warrior has channeled his favored enemy feature into one group of bad guys, he's doing more damage than the combat specialist to that group, but no better than the same to everyone else.

Certainly, the skilled warrior excels in these other areas. That's OK - the combat specialist is concerned about combat, not sneaking around.

Magius del Cotto said:
IMO, this isn't a balanced state of affairs.

I recognize that. I see that as the fundamental source of disagreement between "Is balanced" and "is not balanced" folks.

Magius del Cotto said:
Yes, the fighter gets an ungodly number of feats to play with, but you need to know how to place them, and most feats are combat oriented; those the fighter gets are almost exclusively so. In the end, we have two characters that are good in most combat situations; one that can do well with several different attacks, the other that can do well with dual wielding/ranged combat.

Two weapons or ranged combat, not both. Or, more accurately, perhaps both - if the Ranger dumps all his feat choices into the second style. The Fighter can master both and has feats to spare to master a third, with some extra flair thrown in.

That's a very important difference.

Magius del Cotto said:
Is this difference worth 4 SP a level?

Hell yes. The Ranger can sneak around all he wants. Once he gets into combat with the Fighter, the Fighter picks a way to tan the Ranger's hide and gets down to it. If the Ranger chooses a style of combat, the Fighter will choose a way to counter it or beat the Ranger at his game. The 15th-level Ranger must choose the Fighter's race as his Favored Enemy three times to score more damage than the Fighter, assuming equivalent hit chances (not realistic, given the Fighter's Improved Weapon Focus and Armor Class effects like Combat Expertise) and combat styles.

Magius del Cotto said:
Let's have a look at what each starts with:
Fighter: +1 attack, +2 save, one bonus feat, 2/N weapon feats, 5 armor feats (light, medium, heavy, shields, and tower shields), 2 SP/level, and d10 HP.
Ranger: +1 attack, +4 save, 3 feats/abilities, 2/N weapon feats, 3 armor feats (light, medium, shields), 6 SP/level, d8 HP.
So what does the fighter have in this?
Up: +2 HP and 2 more armor feats.
Down: 2 on saves, 4 SP/Level, and 2 feats/abilities, one of which is exclusively ranger, the other of which is ranger/druid.
Tied: BAB

This doesn't look too good, does it?

This is a myopic look at the capabilities of both classes. In the first 5 levels, the Fighter and Ranger look similar. In the long haul the Fighter exceeds the Ranger in combat ability, favored enemy focus exception noted.

Magius del Cotto said:
What about Paladin and Barbarian? Well, the Paladin comes out a bit ahead, but not too much, and the barbarian starts off about equal, I'd say. But what happens as you go up levels? Well, Rangers and Paladins get spells, Rangers get an ability every level until 11th level, and barbarians get something every level. Oh yeah; the Ranger and the Barbarian both have more skill points than the fighter does, and they all have a much more sensible skill list.
Hm... Think the fact the fighter can chose his feats every time he gets them makes up for all that? I don't.
Magius out.

The fact that the Fighter can master so many aspects of the fight makes up for all the other abilities. None of these combat classes matches the Fighter in overall combat mastery. I'll work out a Paladin and Barbarian comparison another time.

Humanophile's expanded skill list is very, very good. The skills added are not class-defining like detection and stealth skills are. Adding skill points per level is the real problem related to balance, whereas Humanophile adds flavor without changing balance significantly. Very nice!

FrankTheTrollman's comparison of the Fighter to any PrC combo is silly, almost pure... troll. :) PrCs are designed to be more powerful than core classes, particularly in a narrow field of expertise. All of the feat pre-req's needed still yield a character that's about as good as a straight Fighter in most areas of combat and perhaps slightly more powerful in a few others, notably in skill points and selection range. They are, after all, Prestige Classes.

- Ket
 

My point as far as mulit-classing is that a multi-classed fighter such as a mage/fighter, should not be a better wizard then an accual wizard. Nor should a Fighter/Barbarian be better than a pure Fighter. A pure Fighter from many of the arguements posted here say that the Fighter should be the best fighter. If thats the case then why doesnt that theory work? Ill tell you why:

Im glad you know game designing, cause I have a little knowledge of it too. And if you broke down the classes into a point system (which I did) they dont match up. The average class, should have 250 points. Lets see you do the math and see how each class breaks down. Let me tell you what your going to find: The Fighter class is the weakest class in a direct comparison to all classes (this doesnt mean its the only class needing some adjusting or the only class needing some tweaking for the better or worse either). Its also shown in its lack the "fun" factor in latter stages of the class. Almost all peeps agree with this, and say the solution is to multi-class. However, when multi-classing makes a better Fighter then the Fighter class is, something is wrong.

Multi-classing should be made to make a role-playing/diverse character he/she wants to have such as a fighter/mage. If you want to be a good wizard, you dont multi-class into a Fighter, because that would make you a better wizard/fighter not a better fighter or wizard.

DA

P.S. incase you want me too, once I have this class point system typed up, Ill be more than happy to send it too you Ketjak, especially if you say you are a "game designer". Like me, I think you will be suprised.
 

PrCs are designed to be more powerful than core classes, particularly in a narrow field of expertise. All of the feat pre-req's needed still yield a character that's about as good as a straight Fighter in most areas of combat and perhaps slightly more powerful in a few others, notably in skill points and selection range. They are, after all, Prestige Classes.

Were you not even reading? I made a character who was a better mounted archer/warrior than a Fighter could be.

I made a better Chain Fighter than a Fighter could be.

And not by a little margin - by a big one. The Dragoon was +4 to-hit with all weapons over the Fighter variant. That's not "narrow" - that's everything the Fighter is supposed to be good at.

-Frank
 


Since I haven't heard a similar hew and cry about how Wizards are made unplayable by Wizard/Alienists - I would say that it means the Fighter is too weak.

The Wizard PrCs make the charcter better, yes, but they don't generally make the Wizard better at casting spells. You don't see them getting higher spell levels or save DCs (except for the 3rd edition FRCS Archmage, which I remind you has been severely nerfed).

Meanwhile, Fighters gain bonuses to hitting things via feats. Taking classes also gives you bonuses to hitting things - but the class features give you bigger bonuses. The weak things here are:

1> The fighter class.
2> The mid to late levels of all the other base warrior classes.

I haven't seen anything warrior related which was too strong. Not while Minor Image and Web are still 2nd level spells.

-Frank
 

Well, there are a number of prestige classes people have complained about with spellcasters. Basically, classes that give +1 spell level ability each level and still offer other bonuses can be significantly stronger then the base class. That was one of the biggest complaints when Tome and Blood and Defenders of the Faith came out.
 

The_DarkAngel said:
My point as far as mulit-classing is that a multi-classed fighter such as a mage/fighter, should not be a better wizard then an accual wizard. Nor should a Fighter/Barbarian be better than a pure Fighter. A pure Fighter from many of the arguements posted here say that the Fighter should be the best fighter. If thats the case then why doesnt that theory work? Ill tell you why:

Im glad you know game designing, cause I have a little knowledge of it too. And if you broke down the classes into a point system (which I did) they dont match up. The average class, should have 250 points. Lets see you do the math and see how each class breaks down. Let me tell you what your going to find: The Fighter class is the weakest class in a direct comparison to all classes (this doesnt mean its the only class needing some adjusting or the only class needing some tweaking for the better or worse either). Its also shown in its lack the "fun" factor in latter stages of the class. Almost all peeps agree with this, and say the solution is to multi-class. However, when multi-classing makes a better Fighter then the Fighter class is, something is wrong.

Is your argument that the Fighter class sucks because it is not a better combat participant than the Ranger class, that it sucks because a multi-classed character is a better combat participant, or that the Fighter sucks for some other reason? Clarify that and we can discuss the issue a little more easily.

The_DarkAngel said:
Multi-classing should be made to make a role-playing/diverse character he/she wants to have such as a fighter/mage. If you want to be a good wizard, you dont multi-class into a Fighter, because that would make you a better wizard/fighter not a better fighter or wizard.

We seem to agree on that point: multi-classing should be used to bring a character more in line with a character concept.

The_DarkAngel said:
P.S. incase you want me too, once I have this class point system typed up, Ill be more than happy to send it too you Ketjak, especially if you say you are a "game designer". Like me, I think you will be suprised.

Excellent! Please post it! We've been waiting 3 years to see a system that works and I'm glad you finally came along. Monte Cook, Skip Williams, Jonathan Tweet, et al at Wizards, several d20 game companies, and the entire d20 community have been unable to create one. Well, OK, there have been several, but they were apparently unsuitable to the task.

FrankTrollman said:
Were you not even reading? I made a character who was a better mounted archer/warrior than a Fighter could be.

I made a better Chain Fighter than a Fighter could be.

And not by a little margin - by a big one. The Dragoon was +4 to-hit with all weapons over the Fighter variant. That's not "narrow" - that's everything the Fighter is supposed to be good at.

Frank, I read it very carefully. I will restate my point that you quoted so my words are a little more clear:

Prestige classes are designed to be more powerful than a core class!

By making a "dragoon" with 16 levels, 9 of which are PrCs, you made a character that is arguably better in combat than a Fighter. By diversifying your PrC choices and strategically multi-classing, you made a character that is arguably better in multiple areas of combat than a Fighter. To that I say congratulations, you've used the mechanical strength of PrCs! Though I don't lean toward that level of min/maxing in character development, I can appreciate it as art.

No one has argued that PrCs are less powerful than a core class, though. So about the argument...

The Fighter class is better at combat than the Ranger class. The Ranger class is better at using skills than the Fighter class. Occasionally, the Ranger class is better than the Fighter class when in combat with favored enemies the Ranger class player has chosen more than once. Cool, sounds like a nice balance, considering how central combat is to the game. Do you agree that the class is balanced in that regard?

Prestige class combos and multi-classing can probably produce superior combat participants than the straight Fighter. That's arguable, as while a level of BBN class adds rage to the Fighter class this argument has not considered the diversification factor of equipment - though the BBN/FTR can never get that feat back.

I haven't done a Barbarian class analysis yet. I'll try that tonight. The obvious combat bonus of the BBN class is a powerful one, to be sure.
 

The Fighter class is better at combat than the Ranger class.

That's a pretty bold claim.

In 3 levels, the Ranger gets 2 combat feats - one of which is really good (Rapid Shot) and one of which is fairly good (3.5 Endurance). The Ranger also gets a Favored Enemy Bonus, and many skills which are directly useful in combat and is often more survivable as he trades 4 hit points for 2 points of reflex save. He otherwise has 2 normal feats, which can be spent on anything he wants (and are largely interchangeable for the Fighter's basic feats as the Ranger meets all the BAB limits the Fighter does.

In 3 levels the Fighter gets 2 combat feats - which are selectable off of a limited, but larger, list.

So in what way is the Fighter "better" at combat? Is it the Tower Shield proficiency? Or the part where he has a lower Reflex Save, no Listen and spot skill, and a lower reflex save?

Cause to me that sounds like kind of a wash in combat. The Fighter is going to have a much worse AC against poorly hidden foes, and has the same number of combat bonuses. In exchange, he can carry a larger, more expensive, harder to transport set of armor - which will give him an advantage in some circumstances and a disadvantage in others. That and he has 4 whole hit points.

So from a strictly combat standpoint - the Ranger is better on the attack and has 4 less hit points. In what way does that make the Fighter better in Combat? Last time I checked, if people could take "Favored Enemy" or "Toughness" as a feat - people would line up to get the Favored Enemy bonus. And the ranger is strictly better as a scout, diplomat, and assassin.

How is that balanced?

-Frank
 

Ketjak said:
Excellent! Please post it! We've been waiting 3 years to see a system that works and I'm glad you finally came along. Monte Cook, Skip Williams, Jonathan Tweet, et al at Wizards, several d20 game companies, and the entire d20 community have been unable to create one. Well, OK, there have been several, but they were apparently unsuitable to the task.

The amazing thing is, you say you cant make a system guide line and you know why? Because any point system made is going to show unbalance! Mean while your telling me that the system, is balanced. Also Montecook doesnt totally agree because his fighters (from arcana unearthed) are alot more powerful than the PH.

Until proven otherwise, you cant say 100% that the system is not without its flaws. Telling me that all classes are balanced is bs without proof. Since you are so baffeled as to how to make a point system design for class make up simply start with this: feat=5 points, 250 points should equal out to an average class.

Also, while im thinking about it, were does it say presitge classes "should be more powerful then core classes"? If so that is stupid. They should enhance a core class, not replace them. Example: a knight prestige class of 10 levels should enhance (aka roleplaying wise more than anything), the Fighter class. Perhaps, a pure Fighter vs a fighter/Knight could be equally powerful in different ways but, a Knight presitge class should not make it more powerful then the core Fighter class.

I guess ol' montecook and crap knew that and suggested in the DM's guide to use caution when using prestige classes!!!! Kits are some much more useful to enhancing characters then prestige classes are.

DA
 
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