D&D 5E A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D

The new player’s guide for the D&D Adventurers League has been released. Appendix 1 includes the new info from Tasha’s Cauldron on customizing your origin. It‘s a one-page appendix.

38384683-0EFA-4481-8D96-3C033B9F7F03.jpeg

The D&D Adventurers League now uses this variant system from Tasha’s Cauldron of Everything since it allows for a greater degree of customization. For ease of reference, the relevant information is included as an appendix to this document and doesn’t count against the PH + 1 rule.

You can do any of the following (obviously the full document has more detail):

1. Move your race ability score increases wherever your want to. “...take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice.”​

2. Replace each language from your race with any language from a set list.​

3. Swap each proficiency for another of the same type.​

4. Alter behaviour/personality race-based descriptions.​

Its not clear if that’s the whole Lineage system or just part of it. You can download the player’s guide here.
 

log in or register to remove this ad

MGibster

Legend
They don't use the race's abilities? Literally just the ability score increases? That may be your experience, but it isn't mine.

I think perhaps I didn't fully understand what you meant. I consider those racial abilities right up there with the "Races were literally just a couple of numbers to you?" comment. Yeah, in my experience elves with resistance to charm or dark vision are not really played in a fundamentally different manner from human characters. So for the most part I think it's really just about a couple of numbers for most players. Perhaps in their mind it makes a difference but it doesn't come across in game play.
 

log in or register to remove this ad

I'll turn it around. What's lost by making this change? If a small difference in ability score modifiers isn't a big deal to your eye, what's the harm in letting the people who care about it put their elf's racial ASI in Str instead of Dex?
?
I am not arguing against the change. I've been happy with removing ASIs from races since I realised that there is a greater Str difference between human males and females than there would be between halflings and half-orcs. Since I was fine with not having any ability adjustments for gender in the game, I understood that ability adjustments for races were not necessary.

What I am asking is you why you think that someone who put a number considerably higher than average into their Strength ability score should not think of their character as "strong".

If it doesn't cause game balance problems, then you're saying it's a flavor issue and you're in favor of mechanically enforced racial essentialism. Which is fine for your game but you should see how not everyone's on board. If it does cause balance issues, then you're saying that those small differences really do make an important difference when it comes to power levels. Which proves the point that people don't want wide swaths of potential characters ruled out due to being mechanically deficient.
I think that a lot of the people who required the level of optimisation of an ability being maxed out otherwise it is 'mechanically deficient', are simply going to gravitate to their mechanically enforced racial essentialism as represented by other racial traits.

That's kind of the purpose of this change. It detaches ASIs from race, and it should go even further in future editions, IMO.
Personally, I think just removing ASIs at character creation is the way to go. Give a higher point-buy and allow an ability of 16 to be bought. If you want the character to have a high Strength, you just put a high number in there. This would also improve the situation for more variously-capable rather than ones focused on maxing out a single stat.
 

As I've said before, feature not a bug. A lot of people are taking a step back and really looking at fixed racial ASIs and saying, "This is just racial essentialism. And that's way too close to what real world racists say about real world people for me to be comfortable with it. Not to mention it's pretty close to the gender essentialism that said female PCs had lower Str caps, back in the early days of the hobby, and no one's looking back on that with pride. Maybe we ought to do something about this."

Tradition has its place, but it's not a universal defense. Some traditions deserve to be changed.
The aarakocra are pretty damn essentialistically better at flying that many other species. What you suggest we should do about that?
 


DND_Reborn

The High Aldwin
Tradition has its place, but it's not a universal defense. Some traditions deserve to be changed.
When the difference is due to biology (which has always been my premise), I disagree. We are talking about different species. There are a lot of "humanoid" animals out there that are stronger and faster than what most humans could be. We are much more intelligent then they are.

Heck, there are many people who are stronger, faster, healthier, smarter, more attuned to the world, and magnetic than I am. Does that bother me? Do I think it is wrong or unfair? Of course not.

I would never actually say "keep racial ASIs" because of tradition. I would say keep them because they are actual biological differences between species. IF you don't want that difference, then fine don't play with them or float them (as they are now allowing as part of RAW). They aren't being taken away, but now neither are the those ASIs due to racial choices. When every race can have the same thing, then those adjustments are not due to race.

I would rather (if anything) see them move to class and background then. Look, I am a wizard so I get a bonus to INT. Why? Because I studied or whatever so I am more likely to be smarter than the cleric next to me. There's no guarantee, especially if you are rolling scores, but the odds are with you. I think saying each class has a +2 boost to two things (maybe three...) and you get a free +1 floater would be best. Actually, no, removing bumps entirely would be best... but few people seem to want that. shrug

Oh, and you know what, for the most part women are not as strong as men (at least in humans), so I never minded the idea that in AD&D they had a lower STR score. Now, 5E has shifted exactly what STR means, so it isn't really appropriate anymore, but there could still be an encumbrance factor for it. You could argue on the other side that most men aren't as flexible or agile as women, or have the same pain capacity as women, so suggesting women should have superior DEX or CON would not bother me, either. But, D&D has shifted away from being as simulationist as it used to be, so not having them in the game is fine, too.
 

Levistus's_Leviathan

5e Freelancer
When the difference is due to biology (which has always been my premise), I disagree. We are talking about different species. There are a lot of "humanoid" animals out there that are stronger and faster than what most humans could be. We are much more intelligent then they are.

Heck, there are many people who are stronger, faster, healthier, smarter, more attuned to the world, and magnetic than I am. Does that bother me? Do I think it is wrong or unfair? Of course not.

I would never actually say "keep racial ASIs" because of tradition. I would say keep them because they are actual biological differences between species. IF you don't want that difference, then fine don't play with them or float them (as they are now allowing as part of RAW). They aren't being taken away, but now neither are the those ASIs due to racial choices. When every race can have the same thing, then those adjustments are not due to race.

I would rather (if anything) see them move to class and background then. Look, I am a wizard so I get a bonus to INT. Why? Because I studied or whatever so I am more likely to be smarter than the cleric next to me. There's no guarantee, especially if you are rolling scores, but the odds are with you. I think saying each class has a +2 boost to two things (maybe three...) and you get a free +1 floater would be best. Actually, no, removing bumps entirely would be best... but few people seem to want that. shrug

Oh, and you know what, for the most part women are not as strong as men (at least in humans), so I never minded the idea that in AD&D they had a lower STR score. Now, 5E has shifted exactly what STR means, so it isn't really appropriate anymore, but there could still be an encumbrance factor for it. You could argue on the other side that most men aren't as flexible or agile as women, or have the same pain capacity as women, so suggesting women should have superior DEX or CON would not bother me, either. But, D&D has shifted away from being as simulationist as it used to be, so not having them in the game is fine, too.
D&D PCs are meant to be outliers of their race. Maybe the base race is nimble and charismatic, but an adventurer should be able to break the mold.
 

DND_Reborn

The High Aldwin
D&D PCs are meant to be outliers of their race. Maybe the base race is nimble and charismatic, but an adventurer should be able to break the mold.
They already do. Their ability scores are roughly 2-3 points higher on average than the "normal" person--they have already broken the mold. Also, you can put those scores wherever you want, so you are certainly breaking the mold that way as well. We had a dragonborn druid who put his 8 in STR and it was bumped to a 10, which he is happy about since he won't have any penalty when he makes his Athletics-related STR checks.

I'd rather the caps for scores be modified by race (the HORROR! :eek: You mean my half-orc wizard can't be as smart as your elf wizard!?! NO! That isn't fair! :cry:) as well as the starting scores because, you know what--each race is different for me.

Or, just float them entirely and say disconnect them from race--because they really aren't part of race if there isn't a reason they are tied to certain scores. Apparently, now the former racial modifiers aren't considered part of the general populace, just for adventurers to promote certain types of adventures. Why bother if you can just move them?

Or, just get rid of them. You want a strong elf, put a high score in STR and call it a day. :) Nothing is stopping you.

But I'm leaving it at that. This argument has been done so many times it is sickening. We've had numerous threads about it and there is no point rehashing the same arguments over and over.
 


Levistus's_Leviathan

5e Freelancer
They already do. Their ability scores are roughly 2-3 points higher on average than the "normal" person--they have already broken the mold. Also, you can put those scores wherever you want, so you are certainly breaking the mold that way as well. We had a dragonborn druid who put his 8 in STR and it was bumped to a 10, which he is happy about since he won't have any penalty when he makes his Athletics-related STR checks.

I'd rather the caps for scores be modified by race (the HORROR! :eek: You mean my half-orc wizard can't be as smart as your elf wizard!?! NO! That isn't fair! :cry:) as well as the starting scores because, you know what--each race is different for me.

Or, just float them entirely and say disconnect them from race--because they really aren't part of race if there isn't a reason they are tied to certain scores. Apparently, now the former racial modifiers aren't considered part of the general populace, just for adventurers to promote certain types of adventures. Why bother if you can just move them?

Or, just get rid of them. You want a strong elf, put a high score in STR and call it a day. :) Nothing is stopping you.

But I'm leaving it at that. This argument has been done so many times it is sickening. We've had numerous threads about it and there is no point rehashing the same arguments over and over.
If you can't imagine a world where a dwarf wizard can start with a 17 like a gnome wizard can without rolling, that's not my problem. Some people like playing that way, and it's not going to break any of D&D's supposed "realism" by letting a player have more options for being good at their job.
 

Levistus's_Leviathan

5e Freelancer
So in other words, it seems to be litle more than character customization options that any decent, flexilke Dungeon Master would already allow? I mean, our gaming group has allowed minor racial alteration options like this if a player asked the DM for as long as I can remember.
Yeah, but there are some settings where DMs can't/won't homebrew this rule, like Adventurer's League, D&D Beyond, and other tables that strictly allow official rules.
 

Remove ads

Latest threads

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top