Would a full Combat Superiority class benefit 5th edition greatly?
Part of the restriction of the superiority dice and maneuvers in 5th edition is that the classes and class variants which have them also have many other equally important class features. The fighter still has Second Wind, Action Surge, Extra Attack 2 & 3, and Indomitable. The ranger with no spells still has its subclasses, favored enemy, natural explorer, stealth features, and then gains poultices.
Could 5th edition handle a class which uses superiority dice and maneuvers in the same manner that a wizard or cleric uses spells? What would have to be add the keep it on par with other classes? Extra attack? Expertise? Greater maneuvers?
I was pondering the idea of a full "battlemaster" class as a rogue/warrior alternative for a "magic is young" setting. And I was thinking of a way for players who love resource management to keep their fun with all the full casters gone. And a class heavily focused on superiority dice might fill that hole.
Part of the restriction of the superiority dice and maneuvers in 5th edition is that the classes and class variants which have them also have many other equally important class features. The fighter still has Second Wind, Action Surge, Extra Attack 2 & 3, and Indomitable. The ranger with no spells still has its subclasses, favored enemy, natural explorer, stealth features, and then gains poultices.
Could 5th edition handle a class which uses superiority dice and maneuvers in the same manner that a wizard or cleric uses spells? What would have to be add the keep it on par with other classes? Extra attack? Expertise? Greater maneuvers?
I was pondering the idea of a full "battlemaster" class as a rogue/warrior alternative for a "magic is young" setting. And I was thinking of a way for players who love resource management to keep their fun with all the full casters gone. And a class heavily focused on superiority dice might fill that hole.