A good age to start...

Xath

Moder-gator
My sister, who is 8 years old, wants me to teach her to play D&D. I've tried to tell her and my parents that she should wait until she's 11 or 12, but they tell me that I can teach her enough to start playing now. Neither of them has ever played an RPG. Now, my sister has the attention span of a gnat.

Any suggestions of a way to introduce an 8 year old girl to D&D? Is there a ready made campaign for younger kids? What should I do?
 

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Well, the new introductory game comes out this fall, you could push it off until then.

You could start with the minis (I know, some of you will consider that blasphemy) so she can learn about some basic combat stuff.

I've heard a company is releasing a simplified version of the game called Castles and Crusades, you could check that out.

I don't know her, but my 8 year old son is close to ready, as both he and his 6 year old brother have been playing skirmish.

I'm waiting for the simplified version to come out this fall.
 

Xath said:
My sister, who is 8 years old, wants me to teach her to play D&D.

It depends on the kid. I started at 6, playing with a group of 20-30-somethings, and my parents assure me that I was never a problem.

I DM'd the 12 year-old son of a friend in another adult group, and I really think he needed a bit longer before he started :)

Now, my sister has the attention span of a gnat.

That's a bad start :)

-Hyp.
 

I was about that old the first time I played D&D. I don't think I was the greatest roleplayer in the world, but I payed attention and had great fun.

Walk her through the character creation process, but in a very simplified way. Better yet, make up the character for her, but ask what type of character she'd like to play. Keep the options very small(perhaps start with a fighter or wizard).

As for the adventure...something very simple and straight forward. Maybe a few goblins kidnapped a fairy from a village of fairies and they asked her character to help save the fairy before they eat it. Make it sort of comical and light hearted. Use funny voices for some characters. Also, fudge A LOT on the dice. A young kid will not have fun if their character dies the first adventure.

Try telling the story in a fairy-tale like fashion. I'm sure it will be rocky the first adventure.
 

Hi Xath,

Advice no. 1
Get her to roll lots of dice. This is always fun.

Advice no. 2
Kids at the age of 8 normally see things very black and white and generally, are not great at seeing a point of view different from their own. Roleplaying should be kept simplistic - "we are the good guys, they are the bad guys".
Try to have the bad guys always be monsters and never humans, dwarves or elves. This way, it makes it really clear who's good and who's bad.

Advice no. 3
Fighter is most probably your best bet or maybe sorceror if she's right into the Harry Potter thing.

Advice no. 4
Make it fun. It's amazing how a kid's attention span dramatically increases when they are having fun. I've tutored kids of all ages in maths for the last ten years and this believe it or not is at the core of it. Make it fun and they'll do maths for hours!

Post back if I can help you further.

Best Regards
Herremann the Wise
 

If waiting til the new Basic Set comes out isn't an option, try to track down the introductory set that came out when 3E did. It's got a about a half dozen or so introductory dungeons that are really good for newbies. The first one is only two rooms, and IIRC involves the rescue of a unicorn, something which might appeal to an 8 year-old girl.

As for the attention span issue, you might try setting a relatively short time limit on each gaming session, like 45 minutes or an hour. If she can't pay attention for that long I'd say you have a good case to make with your parents that she needs to wait a while.
 

I think that this really depends on the kid. Some are ready at earlier ages than others. I started at age 9 with a group of 30 year olds, and it was never a problem. They just threw me in with a cleric and I learned from there. Kids are fast learners.

If you have a kid who is interested in the game, has a good attention span, is mature for their age, can handle PG13 movies etc, then it might work.

Have her sit in and watch the game and see if she is still interested after that.
 

I'll assume we are talking about you running a game for her, not her playing in your normal dnd game (unless you run a game for a group of 10 year olds of course).

The first thing is to figure out what it is she really wants. Does she want to play Dungeons and Dragons or does she want to play make believe? Does she want to play "the game with the dice and the books" or does she want to play "the game with the fairy princess"? I am betting she wants the latter which is great because it makes your job really easy. The trick here is the same as in any other game you run; give the player the illusion of choice and they will be happy. Run the game like a Choose Your Own Adventure Book, describe the scene/situation and give her a few options (if she is really creative give fewer options and let her come up with ideas on her own). Instead of basing challenges on skill checks/clever spell use/combat capability use puzzles and riddles instead, kids love riddles.

If you want keep a copy of her character sheet but don't give one to her. Instead give her "character sheet" that says things like "can cast healing spells", "is good at riding", "is good at swimmng", "is bad at climbing", "is bad at jumping". So she knows exactly what she can and can't do (ride +5 is kinda vague for a kid). Let her roll dice, roll a lot of dice, but do all the math yourself (if you want to do the math at all, if ever there is a time to roll dice for "sound effects" this is it).

Who knows, eventually she may work her way up to playing the "real" thing. We can always use more gamers in the hobby.
 
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Mostly just reinforcing what others have said here, I have tried starting my boys very young, ages 5 and 3. The discussion: http://www.enworld.org/forums/showthread.php?t=80425

Starting with the miniatures game is a good idea, but given that this is an 8 year old girl I suspect that she is more interested in the role-play/make believe than in the wargaming aspect.

The D&D Adventure Game has served me well, I recommend it if you can find it. It looks like the boxed game coming out in the fall will do the same thing, although even better.
 

Start with a fighter LofTR or harry potter Sor style.
take care of her (try don't kill her, advise her from dangerous current action until she knows play a little) When she rolls a lot of dice she cannot leave game for ever and ever
enjoy maybe will be a great player and send my congratulations :lol: every players are needed. :cool:
 

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