A good Class for interacting with Fiends and Celestials


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I would say this is as much philosophy as class related. I had a conjurer who was good aligned that would summom demons, devil and other fiendish creatures, the first couple of times this isn't sit too well with the Paladin. The explanation given though was this, why should I put force a good creature to endure the toutures of combat, when it is not necessary. This seemed to satisfy him. I imagine you could expand on this idea, saying that certain task are not suitable for celestial beings, and they should not be asked/forced to sully their hands with them. Now this character might wind up being somewhat misguided, but I think you could reasonably do this and maintain a good alignment. I end this by saying that this is purely my opinion and I'm quite sure that there are quite a few different takes on the subject (which I'm eager to hear).
 

As usually, FFG has the perfect prestige class for this. In their book Path of Magic the very first prestige class, the Arcane Negotiator (I think that's it my friend is boring the book for this very class).
 

depends on what you mean by "interact".

how does your character see fiends? are they friends, enemies, tools?

you could possibly have a class that is specific towards battling fiends, but you tend to interact with them to better understand the enemy.

my current character has a passionate hatred for fiends, but that is because he has a deep connection with them. for now, i envision my character battling fiends, but in the future, i see him "interacting" with them as well.

i would imagine almost any class would do.

in my opinion, the most important aspect would be your reasons for wanting to interact with them and your character's storyline in relation to fiends.

i would suggest creating the type of character you want, and then building your story with fiends around that.
 

demon_jr said:
in my opinion, the most important aspect would be your reasons for wanting to interact with them and your character's storyline in relation to fiends.

Well, the reason I want to interact with them is purely metagame interest. I like the things presented in the BoVD and have never really had fiends play a big role in any campaign I've been in so now I'm just trying to gather info on what various classes have to offer. I'd like the "interaction" to go beyond just smiting them no questions asked, but I can't see myself playing anything other than a good (or mostly good) guy.

The Fiend Slayer from Dragon Magazine is interesting; basically its a Ranger-type who gets Smiting abilities against fiends and a limited number of Sorcerer spells, plus the ability to strip fiends of their SR and DR. He also grafts fiendskin to his body to produce natural armor. The flavor text states he hates fiends but "is no Holy champion" because he has consorted with fiends to learn their weaknesses. The alignment prereq is that he be neutral.

As a bit of a novice when it comes to implementing fiends into a campaign, any advice is appreciated. I'm curious as to what "consorting with fiends" might include for a character who is mostly good.
 

Crothian said:
As usually, FFG has the perfect prestige class for this. In their book Path of Magic the very first prestige class, the Arcane Negotiator (I think that's it my friend is boring the book for this very class).

I'm sorry your friend is boring. :D
Would you mind giving me the gist of the Negotiator PrC?
 

Kai Lord said:


I'm sorry your friend is boring. :D
Would you mind giving me the gist of the Negotiator PrC?

Opps, nice spelling error. He reads these boards, hopefully not this thread though.

This is from my review on the book:

"Arcane Negotiator: This is an interesting take on the usual summoner. They gain the ability to summon outsiders of varies power and can have them accomplish more then just fight. They have a good range of abilities and there is a lot of style to this class."

They need conjuration spell focus, ability to cast 5th level arcane spells, ranks in sense motive, diplomacy, and knowledge planes (I think, I'm going from memory here).
 

Ideas on introducing fiends in your campaign:

1. In your local town, intoduce the characters to a charismatic local (barkeep, blacksmith, thief for higher, tracker for hire). Present the character in a very likeable way. Turns out, of course, he is a fiend in disguise, but he's here for reasons that have nothing to do with the PC's. (yet)

2. In my campaign, there always voices in the night, attempting to find the weak and encourage them to commit terrible acts, thus damning their souls. Introduce the characters to a line of thought (a book, philosopher, whatever) that suggests that these are not really evil acts, it's just a sort of Darwinian effect, were only the weak succumb and the strong/righteous exist. Therefore, you can converse with Fiends only if you have resolve.

3. Another idea is that fiends, especiallyhigher level ones, do not wander around and eat everyones soul they see. They are here for a higher (evil) purpose, but are willing to make friends along the way for maybe later. Similar to idea number one, just less deception.

4. Introduce the PC's to a possessed character (see BoVD) and they get asked for help to kick the beast out. Turns out the beast is ust doing it because it's forced to by some bigger baddies, needs some item/task doen before it can release the victim and crawl back to Hell. PC's hopefully agree to help, they've intereacted with fiends and did something good.


BTW, all of the ideas scenarios in my mind would end up with the PC's eventually figuring about that Demons and Devils really are the living breathe of evil, and they were idiots for thinking otherwise when the devils were being so charming earlier. Have a PC possessed later, or have a family member kidnapped for a sacrifice to some dark demon prince. I'm just trying to suggest that just because they're evil, does not mean they are stupid. Hope this helps.
 

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