ThirdWizard
First Post
Ah CRPGs. You have to talk to every NPC three times. Just in case, check treasure chests twice. I only know of two cases where it's paid off, but hey, it paid off in two cases. Check everything from clocks to random ground tiles that look different. Heck, just run around constatnly hitting the "check" button just in case. Then go back to an area you've been to already and do it all over just in case they spawned something somewhere.
A fun little anecdoete I like to tell is Resident Evil 4. It's not an RPG, but it still relates. I was at my friend's house showing it to him, and his wife was watching as well. In the first area, I saw a bird and shot it. The bird dropped handgun bullets and I picked them up. His wife expressed her amazement that a bird would be carrying such a thing. I had never even considered it odd. That's just how it is, kill something and get a reward.
The games are most likely always going to reward the obsessive/compulsive players. Some less so than others, but there doesn't seem to be much momentum to stop this. (I have heard that NWN 2 is going to have less random gold pieces and such laying around, though, so maybe that's a start.) Side quests exist perhaps as a way to make a game feel less linear and pad the length. So far, most people seem to like them, so I don't suspect they'll be gone anytime soon.
A fun little anecdoete I like to tell is Resident Evil 4. It's not an RPG, but it still relates. I was at my friend's house showing it to him, and his wife was watching as well. In the first area, I saw a bird and shot it. The bird dropped handgun bullets and I picked them up. His wife expressed her amazement that a bird would be carrying such a thing. I had never even considered it odd. That's just how it is, kill something and get a reward.
The games are most likely always going to reward the obsessive/compulsive players. Some less so than others, but there doesn't seem to be much momentum to stop this. (I have heard that NWN 2 is going to have less random gold pieces and such laying around, though, so maybe that's a start.) Side quests exist perhaps as a way to make a game feel less linear and pad the length. So far, most people seem to like them, so I don't suspect they'll be gone anytime soon.