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A gripe about sidequests and loot in CRPGs

KenM said:
*cough* Neverwinter nights *cough*

Yes, Bioware seems to have taken a step backwards in NWN with that aspect. In Baldur's Gate, stealing stuff from houses would often get the guard after you. In NWN though you can rob stuff blind without consequence (though SoU balanced this out somewhat by knocking your alignment toward chaotic for stealing from chests in town).
 

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babomb said:
What I hate is when you have to fight enemies over and over until one of them randomly (1% chance) drops some decent equipment.

That 1% chance being extremely generous of course. Most of the time, the really good random drops are like 1/256. Very tedious.
 

CarlZog said:
The particularly bad example that got me thinking about this is Deus Ex II: Invisible War. I was shocked when I looked at a walkthrough and saw what I'd been missing. My favorite example was in a coffee shop in a seemingly law-abiding area. The proprietor is standing behind the counter, chatting with a customer in front of the counter. Everything seems quite normal.
Yeah, they really bolo'd that game, after complaints it was too hard to find/buy stuff in the original. Originally, if you dug in someone's locker they either hit the alarm or capped you in the melon.

Deus Ex 2 is a pale shadow of the original.

one of the things that REALLY annoys me seems to have started with NWN. You kill some guy in Full Plate, weilding a 2 handed sword, and magic'd out the wazoo...

And he drops a dagger, 13 copper, and a lice-ridden wig.

Supposedly to "make it even."

NO! Making it even would have him dropping his crap!

Anyway, I agree, a lot of video games have stopped making even a lick of sense.
 


Captain Tagon said:
I was playing WoW the other day. Killed a Wolf. It dropped a spiked mace. No wonder these animals are attacking everyone, they have large chunks of metal in their tummies, I'd be irritable too.

That's still better than Diablo, where a swarm of flies can drop a suit of platemail. ;)

In WoW they do have treasure by type at least, so it often does make sense what you find. :)

Bye
Thanee
 

I remember back in my young and tender years at the height of our monty-haul phase, we killed a pair of giant owls and found a pair of ARTIFACTS hidden in their feathers....
 

My friend Ed was playing the orginal Baldars Gate PC game. He got to the point where you run into Drizzit and co.. He had the party thief pickpocket Drizzit. She got one of Drizzits magic scimitars, and Drizzit did not notice. Great AI there.
 


CarlZog said:
The particularly bad example that got me thinking about this is Deus Ex II: Invisible War. I was shocked when I looked at a walkthrough and saw what I'd been missing. My favorite example was in a coffee shop in a seemingly law-abiding area. The proprietor is standing behind the counter, chatting with a customer in front of the counter. Everything seems quite normal.

-- Under the circumstances, it NEVER would have occurred to me to just walk around the back of the counter and begin searching for stuff to take while the manager is standing there.

-- If I did, I CERTAINLY would have expected the manager to object.

-- Once behind the counter, I NEVER would have expected to find an ammo clip just lying next to the coffee maker!

-- And in ANY coffee shop where ammo clips were just lying around like that, I SURE would have expected to have been shot by the manager before I ever found the clip.

The entire scene was so utterly random, I suddenly realized that no rational decision-making processes had any value in the game. I kept playing, but instead of making decisions in character, I just became an automaton -- methodically searching everything everywhere, and exhausting every discussion tree with every NPC I met.
Well, it looks like you're ahead of your time... by about 40 years, I'd estimate.

Based on how games are going, it'll be a long time before we see the level of AI and interactivity you mention above in any regularity.
 

Arnwyn said:
Well, it looks like you're ahead of your time... by about 40 years, I'd estimate.

Based on how games are going, it'll be a long time before we see the level of AI and interactivity you mention above in any regularity.

Are you kidding? It's 2005, for cryin' out loud!

I was promised a Holodeck by now!!

WHERE'S MY HOLODECK!?!

Carl
 

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