A Hard Time in Harrowdale: The Cavernous Cellar Caper

Rats - Exterminated!

Fayne cuts down the fleeing rat, then heads over to where it was fleeing, and finds the other rat that had tried to flee over there earlier. He cuts it down, too, as Abde'ragman, Abrielle, and Evanar exterminate the remaining rats that Abde'ragman had magically put to sleep earlier. The cellar is relatively quiet for now.....but there's still some more of it to check out.

[sblock=End Combat]Fayne's AoO kills rat #9, and since rat #11 is already down to 0 hp and not going to try fighting in the shape it's in, I'm assuming Fayne's regular attack for the round will drop it. Likewise, since the other rats are asleep, I'm assuming the others finish off the sleeping rats now, since it's been a few days without any other responses and the sleeping rats are pretty well vulnerable.

I'll move things along sometime before Saturday probably. When exactly depends on what others post here and when, since I dunno if the group wants to treat their wounds first or with what, among other things.[/sblock]

[sblock=Myth & Legend]You still need to make a Fortitude save against infection from the one rat-bite you suffered, Abby/Myth.[/sblock]
 

log in or register to remove this ad

With the last of the rats slaughtered, Fayne inspects the wound he had received. "Damn vermin," he says, shaking his head. "Makes you wonder what else resides under Harrowdale."
 


Before leading them further into the cellar, Fayne glances at the other warrior. "How badly are you hurt Evanar? It looks like you took the brunt of the rat's attention."
 

Before leading them further into the cellar, Fayne glances at the other warrior. "How badly are you hurt Evanar? It looks like you took the brunt of the rat's attention."

"huh."

Evenar looks himself over and sees that he has received many small bites, then digs in his pack and produces a potion, chugging it.

1d8+1=4

"that's a little bit better. I am ready to continue"
 

Fayne nods. "This way then," he says, holding his glaive higher to allow the light to illuminate the way deep into the cellar.
 

Cellar Gives Way To Cave

Fayne leads and lights the way deeper into the cellar, and finds the wide gap in the rough-cut wall opposite the stairway's end. This part of the cellar gives way to a more or less natural cave, which is strewn in the corners with large cobwebs. The cave is roughly 6 or 7 feet wide and tall, widening slightly to 9 feet or so a little further in.

[sblock=OOC]I'll probably try making better maps for this later, but for now, here's what the group can see of the cellar and the adjoining cave. Let me know if Fayne will continue leading the group forward, or wait for Evanar to take the lead (Evanar has 15 damage still). Also, let me know which way you'll go. The cave continues 'southward' and 'eastward' separately. (I need to check my notes to see which direction the cellar actually faces...)

Map: Garret's Cellar
W__W_W__W_W__W_W__W_W__W
W__X__X__X__R__O__R__R__O__W
W__s__X__X__R__X__R__O__X__W
W__s__O__X__X__X__X__O__R__W
W__s__X__X__X__O__X__X__X__W
W__s__X__O__X__O__X__R__X__W_W__W_W__W_W__W__W
W__X__R__O__X__R__X__O__O__W_W__X__X__X__X__X__X
W__O__X__X__X__X__X__A__X__W_ X__X__X__X__X__X__X
W__O__R__O__O__O__O__a__E__F__X__X__W__W_W__W_W
W__W_W__W_W__W_W__W_W__W__X__X__W__W_W__W_W
Map Key: A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, W = walls, X = empty 5-foot space, s = stairway, R = rough terrain (small boxes and such), O = obstacles (piles of stuff you can't cross or see past), ? = areas you can't see yet, yellow areas are lit up, blue areas have shadowy illumination.[/sblock]
 
Last edited:

Fayne nods at Evanar. "Do you want to take the lead? My weapon allows me to fight past you, should the need arise."
 


Fayne nods at Evanar. "Do you want to take the lead? My weapon allows me to fight past you, should the need arise."

"Sure. that is a great idea, but hang on one more second." He rumages in his sack again and pulls out another vial and drinks it, the effect being more of the cuts and bites healing over, but not very many.

1d8+1=2

OOC: ACK! I hate IC!
 

Remove ads

Top