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First Post
I'd be tempted to bring that wizard six fish, and if he looks confused, say, "Sure, six fish! Cuz if we brought you two more, then they'd all be ate!"
Probably not the answer he was looking for, but that answer would score extra points with me! Too funny.
Riddles are touchy to pull off, as has been said, since what seems apparent to the one who knows the answer is obviously not apparent to the one solving the puzzle or riddle.
I can't believe so many people are so quick to judge this particular DM as "stupid" or worse; have you ever tried using puzzles or riddles in a game? I have, so I'm more forgiving. However, I agree that the PC shouldn't be presented with a life-or-death situation dependent on solving the puzzle.
In my main D&D campaign, I once used some riddles like these on my players, and the three of them were stumped for a good while trying to guess the right answers.
In a Grimm game with some of the same players, when I faced them with a door labelled "Woke to potent chicken odor," it took them perhaps ten minutes of discussion to figure out it was an anagram for "Knock twice to open the door." And the "killer puzzle" of that session, a door sealed with a strange unfinished glyph -- which was merely a sudoku puzzle with symbols substituted for numbers -- took them just a few minutes to solve.