Answer to Elf Witch:
There's nothing wrong with tweaking the system to fit the campaign's aims in feel and "texture" (so long as everyone agrees around the table, I can't see why it wouldn't be okay).
Really, Elf Witch, I'm not trying to say "hey, that way to play the game sucks!". If the tone of my writing made you think of it, then I'm sorry. Indeed, I overreacted.
What I'm clearly saying, however, is that when I want to play D&D, I want to play D&D. My tastes have evolved. They didn't become more narrow (I'd still play a wide array of RPGs I like, really, that's what my "if you tell me... you got me" examples were there for), but they became clearer as time went on.
That's why I'm saying I wouldn't play a game that tweaks D&D so much that isn't D&D to me anymore. Heavily houseruling Magic, for instance, changes D&D into something else for me. I've been burnt on this one with DMs telling me "I'll run a D&D game" and then when I show up I discover that this is not D&D but some houseruled version or just a game that uses some D&D rules but isn't D&D. I'm tired of that kind of game, hence my overreacting here.
And really, friendly, I point this out here because this might be relevant to the OP because of some players he might play with who would share the same opinions as I, and to a wider audience to feel that sometimes, for players like me, it can be extremely disappointing to run into campaigns advertised by their DMs as "D&D games" that just aren't D&D. The DMs running D&D and actually disliking D&D (or a huge part of its premises thereof) has become a huge pet peeve of mine recently.