A Look Inside Ghosts of Saltmarsh: Contents, Saltmarsh Map, & More

NewbieDM over on Twitter has a copy of Ghosts of Saltmarsh and has shared some initial glimpses inside! The book releases on May 21st.

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"First, the setting...The village of Saltmarsh is unequivocally set in Greyhawk. It says so in the book. This is not set in the Forgotten Realms, nor in some ambiguous generic world. This is Greyhawk.

So remember how in UK1, Sinister Secret of Saltmarsh, the village itself was largely left for DMs to populate and create? Not now. Saltmarsh is a living breathing place with 3 factions vying for power: Traditionalists, Loyalists (to the Kingdom of Keoland), Scarlet Brotherhood.

Saltmarsh is fully fleshed out, as is the nearby region, and the political happenings are presented as a way to ground the PCs as they embark on a Saltmarsh based campaign."


gos2.jpg

I thought this book was comparable to Tales of the Yawning Portal... and it is, but it takes its usefulness a step further. It actually helps you craft a campaign with the included adventures, using Saltmarsh’s factions as the drivers.


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There's a LOT more images and commentary over at the Twitter link. Also don't miss my summary
of all the adventures found within, which I posted a couple of days ago, or our extensive podcast coverage of all those adventures.
 
Russ Morrissey

Comments

mach1.9pants

Adventurer
Very excited about seeing a bit of Greyhawk in the Guild


Been waiting for this for a while - Greyhawk Grognard has been writing up a campaign guide whilst waiting for this to happen
 

Hussar

Legend
I wonder, since they are mining Dragon magazine, if this might be a possible way forward to continue mining the material. Whether it's later era Paizo stuff like Savage Tides or earlier stuff (and, really, things like The Styes is already Paizo Dungeon IIRC, certainly Salvage Operation is), there's a MASSIVE boatload of adventures in Dungeon magazine that can be mined going forward. Figure an average of about 40 adventures a year for what, 25 years (?), we're talking a HUGE resource.

I hope we see more of this sort of thing going forward, where they grab a well known module, then bolt on a bunch of other old adventures onto it and build a full campaign.

Hrm, might have to go slogging through my Dungeon collection again.
 

CapnZapp

Adventurer
First, the setting...The village of Saltmarsh is unequivocally set in Greyhawk. It says so in the book. This is not set in the Forgotten Realms, nor in some ambiguous generic world. This is Greyhawk.
So... Where in the Realms is the suggested placement...?
 

CapnZapp

Adventurer
I just hope it's not another one of those APs where any given campaign only uses 50% of the book.
What do you mean? (Which campaigns?)

I mean, Curse... or Tomb... contains a lot of world description, monster lists and such, but isn't that something we normally count as being part of an adventure?
 

CapnZapp

Adventurer
We looked at the 3.5 DMG II, but the Saltmarsh described there is not of a struggling fishing village with smugglers and swamps abounding. This take on Saltmarsh sticks with the U series tone for a fishing village, without the Victorian bits of the DMG II take.
Saw Dark Shadows the other week (the Depp, Green movie)... If we're talking about fishing villages, I mean!
 

muppetmuppet

Explorer
I used the pirate Islands west of the sea of swords when I ran it 15 years ago. I used the port of Skaug as the PC's base of operations and had the lovecraft Yuanti plot from somewhere else added. No idea if that's still compatible with the new book.
 

Hussar

Legend
What do you mean? (Which campaigns?)

I mean, Curse... or Tomb... contains a lot of world description, monster lists and such, but isn't that something we normally count as being part of an adventure?
I think he might be talking about Dragon Heist. Or Storm King's Thunder. In either module, you only use a tiny slice of the book in the actual play of the adventure.
 

pukunui

Adventurer
From the screenshots, "midway between Waterdeep and Neverwinter".
I suppose they had to say that, since they haven't officially supported any part of the Realms beyond Chult and the Sword Coast ... but I still find it interesting because the DDAL "season agnostic" Dreams of the Red Wizards plotline puts Saltmarsh and the GoS adventures in the Sea of Fallen Stars.
 

CapnZapp

Adventurer
I think he might be talking about Dragon Heist. Or Storm King's Thunder. In either module, you only use a tiny slice of the book in the actual play of the adventure.
Fair enough. Those adventures are non-standard in that regard.
 
At a glance, it will be interesting to see how they have reconciled "Tammeraut's Fate" with Saltmarsh in geographic terms.

-- George Krashos
 

Hussar

Legend
Fair enough. Those adventures are non-standard in that regard.
Well, there's only what, 8 AP's, so, I'm not sure that there really is a standard. Depending on how you run Ravenloft, a lot of that module would get left on the cutting room floor for a lot of groups as well. Now, we're creeping up on around a third of the modules that WotC's pumped out for 5e fitting the "25% used" description. It's not a totally unreasonable criticism.

That I still hate that bloody compass rose on the Saltmarsh map, on the other hand, is a totally unreasonable criticism and I don't care. :p
 

CapnZapp

Adventurer
Depending on how you run Ravenloft, a lot of that module would get left on the cutting room floor for a lot of groups as well.
I don't think Elfcrusher means to criticize a sandbox for being... well, a sandbox.

If 2 out of 8 modules doesn't fit your playing style or meet your expectations, it's entirely reasonable to ask you to look at the other 75% of material offered.

What really would be unreasonable would be to demand that no module ever experiments with the "parallel tracks" writing structure.
 

Elfcrusher

Adventurer
I don't think Elfcrusher means to criticize a sandbox for being... well, a sandbox.
No, I wasn't. But only because I hadn't gotten around to it. I hate sandboxes.

If 2 out of 8 modules doesn't fit your playing style or meet your expectations, it's entirely reasonable to ask you to look at the other 75% of material offered.

What really would be unreasonable would be to demand that no module ever experiments with the "parallel tracks" writing structure.
Yes, that would be ridiculous. Sort of like demanding that no game ever experiment with "no magic item price lists" game structure. It's just crazy talk, right?
 

Paul Farquhar

Adventurer
Well, there's only what, 8 AP's, so, I'm not sure that there really is a standard. Depending on how you run Ravenloft, a lot of that module would get left on the cutting room floor for a lot of groups as well. Now, we're creeping up on around a third of the modules that WotC's pumped out for 5e fitting the "25% used" description. It's not a totally unreasonable criticism.

That I still hate that bloody compass rose on the Saltmarsh map, on the other hand, is a totally unreasonable criticism and I don't care. :p
I don't think there is any way to avoid it without railroading players. Huge amounts of the material I have created for our current (approximately two year) campaign has ended up being discarded because the players decided to do something different. "Why don't we change into giant eagles and fly to Luskan?" [carefully crafted Black Raven barbarian stat blocks go in the bin].
 
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