clearstream
(He, Him)
Originally Posted by DaviMMS View Post
I kind of liked the system proposed by the OP, but I think it does not take into consideration the multipliers for number of enemies.
You don't actually gain 300 xp per character in an adventure day at 1st level. Your adventure day xp budget will normally not be enough to level up the group.
For example, let's say we have a group of 4 1st level players. Their adventure day budget is 1200 xp.
1 encounter with 4 goblins is worth 200 xp but, because of the number of enemies, the encounter is actually worth twice that (400).
So, after 3 enconters like that, you would already have filled the adventure day budget, but each member of the group only gained 150 xp.
I assumed in my OP that the adventuring day is unmodified XP. There are two reasons for that. The main reason is that I've tied recoveries to level and not XP. And number of foes doesn't change the XP awarded, only their difficulty rating for the purpose of setting up an encounter.I had this thought, too. Did anybody actually respond to this idea?
A secondary reason is that encounters in 5e appear to me significantly underpowered. That might be a function of the experience of myself and my group, so I stand to be corrected. However, if it is right that they are underpowered, then that can't be fixed by simply adding in more foes because what is also happening is that PCs are being awarded too much XP relative to the challenges they face. I find that if you ignore the number of enemies table, the system partly rights itself. Let me emphasise however that this reason is secondary to the fact that I tied recoveries via level to XP earned, not encounter difficulty rating.